EM_Task/UnrealEd/Public/BusyCursor.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

16 lines
284 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
/**
* While in scope, sets the cursor to the busy (hourglass) cursor for all windows.
*/
class UNREALED_API FScopedBusyCursor
{
public:
FScopedBusyCursor();
~FScopedBusyCursor();
};