EM_Task/UnrealEd/Private/ThumbnailRendering/MaterialFunctionThumbnailRenderer.cpp
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

86 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ThumbnailRendering/MaterialFunctionThumbnailRenderer.h"
#include "Misc/App.h"
#include "ShowFlags.h"
#include "SceneView.h"
#include "Materials/MaterialFunction.h"
#include "Materials/MaterialFunctionInstance.h"
#include "Materials/Material.h"
#include "Materials/MaterialInstanceConstant.h"
#include "ThumbnailHelpers.h"
#include "Settings/ContentBrowserSettings.h"
UMaterialFunctionThumbnailRenderer::UMaterialFunctionThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
ThumbnailScene = nullptr;
}
void UMaterialFunctionThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
{
UMaterialFunctionInterface* MatFunc = Cast<UMaterialFunctionInterface>(Object);
UMaterialFunctionInstance* MatFuncInst = Cast<UMaterialFunctionInstance>(Object);
const bool bIsFunctionInstancePreview = MatFuncInst && MatFuncInst->GetBaseFunction();
if (MatFunc || bIsFunctionInstancePreview)
{
if (ThumbnailScene == nullptr || ensure(ThumbnailScene->GetWorld() != nullptr) == false)
{
if (ThumbnailScene)
{
FlushRenderingCommands();
delete ThumbnailScene;
}
ThumbnailScene = new FMaterialThumbnailScene();
}
UMaterialInterface* PreviewMaterial = bIsFunctionInstancePreview ? MatFuncInst->GetPreviewMaterial() : MatFunc->GetPreviewMaterial();
EMaterialFunctionUsage FunctionUsage = bIsFunctionInstancePreview ? MatFuncInst->GetMaterialFunctionUsage() : MatFunc->GetMaterialFunctionUsage();
UThumbnailInfo* ThumbnailInfo = bIsFunctionInstancePreview ? MatFuncInst->ThumbnailInfo : MatFunc->ThumbnailInfo;
if (PreviewMaterial)
{
PreviewMaterial->ThumbnailInfo = ThumbnailInfo;
if (FunctionUsage == EMaterialFunctionUsage::MaterialLayerBlend)
{
PreviewMaterial->SetShouldForcePlanePreview(true);
}
ThumbnailScene->SetMaterialInterface(PreviewMaterial);
FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
.SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime)
.SetAdditionalViewFamily(bAdditionalViewFamily));
ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
ViewFamily.EngineShowFlags.MotionBlur = 0;
ThumbnailScene->GetView(&ViewFamily, X, Y, Width, Height);
if (ViewFamily.Views.Num() > 0)
{
RenderViewFamily(Canvas, &ViewFamily);
}
ThumbnailScene->SetMaterialInterface(nullptr);
}
}
}
bool UMaterialFunctionThumbnailRenderer::CanVisualizeAsset(UObject* Object)
{
return GetDefault<UContentBrowserSettings>()->bEnableRealtimeMaterialInstanceThumbnails;
}
void UMaterialFunctionThumbnailRenderer::BeginDestroy()
{
if (ThumbnailScene)
{
delete ThumbnailScene;
ThumbnailScene = nullptr;
}
Super::BeginDestroy();
}