19 lines
442 B
C++
19 lines
442 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class UTexture;
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class UTextureFactory;
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namespace NormalMapIdentification
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{
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/**
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* Handle callback when an asset is imported.
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* @param InFactory The texture factory being used.
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* @param InTexture The texture that was imported.
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*/
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void HandleAssetPostImport(UTextureFactory* InFactory, UTexture* InTexture);
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} // namespace NormalMapIdentification
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