EM_Task/UnrealEd/Private/NormalMapIdentification.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

19 lines
442 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class UTexture;
class UTextureFactory;
namespace NormalMapIdentification
{
/**
* Handle callback when an asset is imported.
* @param InFactory The texture factory being used.
* @param InTexture The texture that was imported.
*/
void HandleAssetPostImport(UTextureFactory* InFactory, UTexture* InTexture);
} // namespace NormalMapIdentification