EM_Task/UnrealEd/Private/Lightmass/LightmassLandscapeRender.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

13 lines
519 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FLandscapeStaticLightingMesh;
class FMaterialRenderProxy;
class FRenderTarget;
extern void RenderLandscapeMaterialForLightmass(const FLandscapeStaticLightingMesh* LandscapeMesh, FMaterialRenderProxy* MaterialProxy, const FRenderTarget* RenderTarget);
extern void GetLandscapeOpacityData(const FLandscapeStaticLightingMesh* LandscapeMesh, int32& InOutSizeX, int32& InOutSizeY, TArray<FFloat16Color>& OutMaterialSamples);