35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "GlobalEditorNotification.h"
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#include "LandscapeProxy.h"
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#include "Widgets/Notifications/SNotificationList.h"
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/** Notification class for grassmmap rendering. */
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class FLandscapeTextureBakingNotificationImpl: public FGlobalEditorNotification
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{
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protected:
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/** FGlobalEditorNotification interface */
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virtual bool ShouldShowNotification(const bool bIsNotificationAlreadyActive) const override;
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virtual void SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const override;
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};
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/** Global notification object. */
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FLandscapeTextureBakingNotificationImpl GLandscapeTextureBakingNotification;
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bool FLandscapeTextureBakingNotificationImpl::ShouldShowNotification(const bool bIsNotificationAlreadyActive) const
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{
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return ALandscapeProxy::TotalComponentsNeedingTextureBaking > 0;
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}
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void FLandscapeTextureBakingNotificationImpl::SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const
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{
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if (ALandscapeProxy::TotalComponentsNeedingTextureBaking > 0)
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("OutstandingTextures"), FText::AsNumber(ALandscapeProxy::TotalComponentsNeedingTextureBaking));
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const FText ProgressMessage = FText::Format(NSLOCTEXT("TextureBaking", "TextureBakingFormat", "Baking Landscape Textures ({OutstandingTextures})"), Args);
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InNotificationItem->SetText(ProgressMessage);
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}
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}
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