EM_Task/UnrealEd/Private/LandscapeTextureBakingNotification.cpp
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

35 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "GlobalEditorNotification.h"
#include "LandscapeProxy.h"
#include "Widgets/Notifications/SNotificationList.h"
/** Notification class for grassmmap rendering. */
class FLandscapeTextureBakingNotificationImpl: public FGlobalEditorNotification
{
protected:
/** FGlobalEditorNotification interface */
virtual bool ShouldShowNotification(const bool bIsNotificationAlreadyActive) const override;
virtual void SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const override;
};
/** Global notification object. */
FLandscapeTextureBakingNotificationImpl GLandscapeTextureBakingNotification;
bool FLandscapeTextureBakingNotificationImpl::ShouldShowNotification(const bool bIsNotificationAlreadyActive) const
{
return ALandscapeProxy::TotalComponentsNeedingTextureBaking > 0;
}
void FLandscapeTextureBakingNotificationImpl::SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const
{
if (ALandscapeProxy::TotalComponentsNeedingTextureBaking > 0)
{
FFormatNamedArguments Args;
Args.Add(TEXT("OutstandingTextures"), FText::AsNumber(ALandscapeProxy::TotalComponentsNeedingTextureBaking));
const FText ProgressMessage = FText::Format(NSLOCTEXT("TextureBaking", "TextureBakingFormat", "Baking Landscape Textures ({OutstandingTextures})"), Args);
InNotificationItem->SetText(ProgressMessage);
}
}