100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "InputCoreTypes.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Input/Reply.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Widgets/SWindow.h"
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#include "Factories/FbxImportUI.h"
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class SButton;
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class SFbxOptionWindow: public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SFbxOptionWindow)
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: _ImportUI(NULL), _WidgetWindow(), _FullPath(), _ForcedImportType(), _IsObjFormat(false), _MaxWindowHeight(0.0f), _MaxWindowWidth(0.0f)
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{}
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SLATE_ARGUMENT(UFbxImportUI*, ImportUI)
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SLATE_ARGUMENT(TSharedPtr<SWindow>, WidgetWindow)
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SLATE_ARGUMENT(FText, FullPath)
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SLATE_ARGUMENT(TOptional<EFBXImportType>, ForcedImportType)
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SLATE_ARGUMENT(bool, IsObjFormat)
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SLATE_ARGUMENT(float, MaxWindowHeight)
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SLATE_ARGUMENT(float, MaxWindowWidth)
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SLATE_END_ARGS()
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public:
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void Construct(const FArguments& InArgs);
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virtual bool SupportsKeyboardFocus() const override { return true; }
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FReply OnImport()
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{
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bShouldImport = true;
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if (WidgetWindow.IsValid())
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{
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WidgetWindow.Pin()->RequestDestroyWindow();
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}
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return FReply::Handled();
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}
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FReply OnImportAll()
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{
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bShouldImportAll = true;
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return OnImport();
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}
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FReply OnCancel()
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{
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bShouldImport = false;
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bShouldImportAll = false;
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if (WidgetWindow.IsValid())
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{
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WidgetWindow.Pin()->RequestDestroyWindow();
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}
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return FReply::Handled();
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}
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virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override
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{
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if (InKeyEvent.GetKey() == EKeys::Escape)
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{
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return OnCancel();
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}
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return FReply::Unhandled();
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}
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bool ShouldImport() const
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{
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return bShouldImport;
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}
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bool ShouldImportAll() const
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{
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return bShouldImportAll;
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}
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SFbxOptionWindow()
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: ImportUI(NULL), bShouldImport(false), bShouldImportAll(false)
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{}
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private:
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bool CanImport() const;
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FReply OnResetToDefaultClick() const;
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FText GetImportTypeDisplayText() const;
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private:
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UFbxImportUI* ImportUI;
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TSharedPtr<class IDetailsView> DetailsView;
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TWeakPtr<SWindow> WidgetWindow;
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TSharedPtr<SButton> ImportButton;
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bool bShouldImport;
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bool bShouldImportAll;
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bool bIsObjFormat;
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};
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