94 lines
2.1 KiB
C++
94 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "InputCoreTypes.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Input/Reply.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Widgets/SWindow.h"
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#include "Exporters/FbxExportOption.h"
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class SButton;
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class SFbxExportOptionsWindow: public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SFbxExportOptionsWindow)
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: _ExportOptions(nullptr), _WidgetWindow(), _FullPath(), _BatchMode()
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{}
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SLATE_ARGUMENT(UFbxExportOption*, ExportOptions)
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SLATE_ARGUMENT(TSharedPtr<SWindow>, WidgetWindow)
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SLATE_ARGUMENT(FText, FullPath)
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SLATE_ARGUMENT(bool, BatchMode)
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SLATE_END_ARGS()
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public:
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void Construct(const FArguments& InArgs);
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virtual bool SupportsKeyboardFocus() const override { return true; }
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FReply OnExport()
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{
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bShouldExport = true;
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if (WidgetWindow.IsValid())
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{
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WidgetWindow.Pin()->RequestDestroyWindow();
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}
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return FReply::Handled();
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}
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FReply OnExportAll()
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{
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bShouldExportAll = true;
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return OnExport();
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}
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FReply OnCancel()
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{
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bShouldExport = false;
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bShouldExportAll = false;
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if (WidgetWindow.IsValid())
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{
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WidgetWindow.Pin()->RequestDestroyWindow();
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}
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return FReply::Handled();
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}
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virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override
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{
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if (InKeyEvent.GetKey() == EKeys::Escape)
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{
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return OnCancel();
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}
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return FReply::Unhandled();
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}
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bool ShouldExport() const
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{
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return bShouldExport;
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}
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bool ShouldExportAll() const
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{
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return bShouldExportAll;
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}
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SFbxExportOptionsWindow()
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: ExportOptions(nullptr), bShouldExport(false), bShouldExportAll(false)
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{}
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private:
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FReply OnResetToDefaultClick() const;
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private:
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UFbxExportOption* ExportOptions;
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TSharedPtr<class IDetailsView> DetailsView;
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TWeakPtr<SWindow> WidgetWindow;
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TSharedPtr<SButton> ImportButton;
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bool bShouldExport;
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bool bShouldExportAll;
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};
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