26 lines
790 B
C++
26 lines
790 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "ActorFactories/ActorFactory.h"
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#include "ActorFactoryLevelSequence.generated.h"
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class AActor;
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struct FActorSpawnParameters;
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struct FAssetData;
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class ULevel;
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UCLASS()
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class UActorFactoryLevelSequence: public UActorFactory
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{
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GENERATED_UCLASS_BODY()
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// Begin UActorFactory Interface
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virtual AActor* SpawnActor(UObject* InAsset, ULevel* InLevel, const FTransform& InTransform, const FActorSpawnParameters& InSpawnParams) override;
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virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
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virtual UObject* GetAssetFromActorInstance(AActor* ActorInstance) override;
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// End UActorFactory Interface
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};
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