84 lines
3.4 KiB
C++
84 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditorViewportLayoutTwoPanes.h"
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#include "Framework/Docking/LayoutService.h"
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#include "Editor.h"
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#include "Misc/ConfigCacheIni.h"
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#include "Modules/ModuleManager.h"
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#include "Framework/Application/SlateApplication.h"
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namespace ViewportLayoutTwoPanesDefs
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{
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/** Default splitters to equal 50/50 split */
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static const float DefaultSplitterPercentage = 0.5f;
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} // namespace ViewportLayoutTwoPanesDefs
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template <EOrientation TOrientation>
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TSharedRef<SWidget> TEditorViewportLayoutTwoPanes<TOrientation>::MakeViewportLayout(TFunction<TSharedRef<SEditorViewport>(void)>& Func, const FString& LayoutString)
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{
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FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
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FString ViewportKey0, ViewportKey1;
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FString ViewportType0, ViewportType1;
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float SplitterPercentage = ViewportLayoutTwoPanesDefs::DefaultSplitterPercentage;
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if (!SpecificLayoutString.IsEmpty())
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{
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// The Layout String only holds the unique ID of the Additional Layout Configs to use
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const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
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ViewportKey0 = SpecificLayoutString + TEXT(".Viewport0");
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ViewportKey1 = SpecificLayoutString + TEXT(".Viewport1");
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GConfig->GetString(*IniSection, *(ViewportKey0 + TEXT(".TypeWithinLayout")), ViewportType0, GEditorPerProjectIni);
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GConfig->GetString(*IniSection, *(ViewportKey1 + TEXT(".TypeWithinLayout")), ViewportType1, GEditorPerProjectIni);
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FString PercentageString;
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if (GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage")), PercentageString, GEditorPerProjectIni))
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{
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TTypeFromString<float>::FromString(SplitterPercentage, *PercentageString);
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}
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}
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// Set up the viewports
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FAssetEditorViewportConstructionArgs Args;
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Args.ParentLayout = AsShared();
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Args.IsEnabled = FSlateApplication::Get().GetNormalExecutionAttribute();
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Args.bRealtime = false;
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Args.ConfigKey = *ViewportKey0;
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Args.ViewportType = LVT_OrthoXY;
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TSharedRef<IEditorViewportLayoutEntity> Viewport0 = FactoryViewport(Func, *ViewportType0, Args);
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Args.bRealtime = !FPlatformMisc::IsRemoteSession();
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Args.ConfigKey = *ViewportKey1;
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Args.ViewportType = LVT_Perspective;
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TSharedRef<IEditorViewportLayoutEntity> Viewport1 = FactoryViewport(Func, *ViewportType1, Args);
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Viewports.Add(*ViewportKey0, Viewport0);
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Viewports.Add(*ViewportKey1, Viewport1);
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SplitterWidget =
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SNew(SSplitter)
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.Orientation(TOrientation) +
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SSplitter::Slot()
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.Value(SplitterPercentage)
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[Viewport0->AsWidget()] +
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SSplitter::Slot()
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.Value(1.0f - SplitterPercentage)
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[Viewport1->AsWidget()];
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return SplitterWidget.ToSharedRef();
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}
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/**
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* Function avoids linker errors on the template class functions in this cpp file.
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* It avoids the need to put the contents of this file into the header.
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* It doesn't get called.
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*/
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void EditorViewportLayoutTwoPanes_LinkErrorFixFunc()
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{
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check(0);
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FEditorViewportLayoutTwoPanesVert DummyVert;
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FEditorViewportLayoutTwoPanesHoriz DummyHoriz;
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}
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