EM_Task/UnrealEd/Private/EditorViewportLayoutOnePane.cpp
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

48 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorViewportLayoutOnePane.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SBoxPanel.h"
#include "Framework/Docking/LayoutService.h"
#include "ShowFlags.h"
#include "Editor.h"
#include "Misc/ConfigCacheIni.h"
#include "Modules/ModuleManager.h"
#include "Framework/Application/SlateApplication.h"
TSharedRef<SWidget> FEditorViewportLayoutOnePane::MakeViewportLayout(TFunction<TSharedRef<SEditorViewport>(void)>& Func, const FString& LayoutString)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
FEngineShowFlags OrthoShowFlags(ESFIM_Editor);
ApplyViewMode(VMI_BrushWireframe, false, OrthoShowFlags);
FEngineShowFlags PerspectiveShowFlags(ESFIM_Editor);
ApplyViewMode(VMI_Lit, true, PerspectiveShowFlags);
FString ViewportKey, ViewportType;
if (!SpecificLayoutString.IsEmpty())
{
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
ViewportKey = SpecificLayoutString + TEXT(".Viewport0");
GConfig->GetString(*IniSection, *(ViewportKey + TEXT(".TypeWithinLayout")), ViewportType, GEditorPerProjectIni);
}
// Set up the viewport
FAssetEditorViewportConstructionArgs Args;
Args.ParentLayout = AsShared();
Args.bRealtime = !FPlatformMisc::IsRemoteSession();
Args.ViewportType = LVT_Perspective;
TSharedRef<IEditorViewportLayoutEntity> Viewport = FactoryViewport(Func, *ViewportType, Args);
ViewportBox =
SNew(SHorizontalBox) + SHorizontalBox::Slot()
[Viewport->AsWidget()];
Viewports.Add(*ViewportKey, Viewport);
return ViewportBox.ToSharedRef();
}