EM_Task/UnrealEd/Private/EditorViewportLayoutFourPanes.cpp
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

221 lines
10 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorViewportLayoutFourPanes.h"
#include "Framework/Docking/LayoutService.h"
#include "Editor.h"
#include "Misc/ConfigCacheIni.h"
#include "Modules/ModuleManager.h"
#include "Framework/Application/SlateApplication.h"
namespace ViewportLayoutFourPanesDefs
{
/** Default main splitter to equal 50/50 split */
static const float DefaultPrimarySplitterPercentage = 0.5f;
/** Default secondary splitter to equal three-way split */
static const float DefaultSecondarySplitterPercentage = 0.333f;
} // namespace ViewportLayoutFourPanesDefs
// FEditorViewportLayoutFourPanes /////////////////////////////
TSharedRef<SWidget> FEditorViewportLayoutFourPanes::MakeViewportLayout(TFunction<TSharedRef<SEditorViewport>(void)>& Func, const FString& LayoutString)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
FString ViewportKey0, ViewportKey1, ViewportKey2, ViewportKey3;
FString ViewportType0 = TEXT("Default"), ViewportType1 = TEXT("Default"), ViewportType2 = TEXT("Default"), ViewportType3 = TEXT("Default");
float PrimarySplitterPercentage = ViewportLayoutFourPanesDefs::DefaultPrimarySplitterPercentage;
float SecondarySplitterPercentage0 = ViewportLayoutFourPanesDefs::DefaultSecondarySplitterPercentage;
float SecondarySplitterPercentage1 = ViewportLayoutFourPanesDefs::DefaultSecondarySplitterPercentage;
if (!SpecificLayoutString.IsEmpty())
{
// The Layout String only holds the unique ID of the Additional Layout Configs to use
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
ViewportKey0 = SpecificLayoutString + TEXT(".Viewport0");
ViewportKey1 = SpecificLayoutString + TEXT(".Viewport1");
ViewportKey2 = SpecificLayoutString + TEXT(".Viewport2");
ViewportKey3 = SpecificLayoutString + TEXT(".Viewport3");
GConfig->GetString(*IniSection, *(ViewportKey0 + TEXT(".TypeWithinLayout")), ViewportType0, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(ViewportKey1 + TEXT(".TypeWithinLayout")), ViewportType1, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(ViewportKey2 + TEXT(".TypeWithinLayout")), ViewportType2, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(ViewportKey3 + TEXT(".TypeWithinLayout")), ViewportType3, GEditorPerProjectIni);
FString PercentageString;
if (GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage0")), PercentageString, GEditorPerProjectIni))
{
TTypeFromString<float>::FromString(PrimarySplitterPercentage, *PercentageString);
}
if (GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage1")), PercentageString, GEditorPerProjectIni))
{
TTypeFromString<float>::FromString(SecondarySplitterPercentage0, *PercentageString);
}
if (GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage2")), PercentageString, GEditorPerProjectIni))
{
TTypeFromString<float>::FromString(SecondarySplitterPercentage1, *PercentageString);
}
}
// Set up the viewports
FAssetEditorViewportConstructionArgs Args;
Args.ParentLayout = AsShared();
Args.IsEnabled = FSlateApplication::Get().GetNormalExecutionAttribute();
Args.bRealtime = !FPlatformMisc::IsRemoteSession();
Args.ConfigKey = *ViewportKey0;
Args.ViewportType = LVT_Perspective;
TSharedRef<IEditorViewportLayoutEntity> Viewport0 = FactoryViewport(Func, *ViewportType0, Args);
Args.bRealtime = false;
Args.ConfigKey = *ViewportKey1;
Args.ViewportType = LVT_OrthoXY;
TSharedRef<IEditorViewportLayoutEntity> Viewport1 = FactoryViewport(Func, *ViewportType1, Args);
// Front viewport
Args.bRealtime = false;
Args.ConfigKey = *ViewportKey2;
Args.ViewportType = LVT_OrthoXZ;
TSharedRef<IEditorViewportLayoutEntity> Viewport2 = FactoryViewport(Func, *ViewportType2, Args);
// Top Viewport
Args.bRealtime = false;
Args.ConfigKey = *ViewportKey3;
Args.ViewportType = LVT_OrthoYZ;
TSharedRef<IEditorViewportLayoutEntity> Viewport3 = FactoryViewport(Func, *ViewportType2, Args);
Viewports.Add(*ViewportKey0, Viewport0);
Viewports.Add(*ViewportKey1, Viewport1);
Viewports.Add(*ViewportKey2, Viewport2);
Viewports.Add(*ViewportKey3, Viewport3);
TSharedRef<SWidget> LayoutWidget = MakeFourPanelWidget(
Viewports,
Viewport0->AsWidget(), Viewport1->AsWidget(), Viewport2->AsWidget(), Viewport3->AsWidget(),
PrimarySplitterPercentage, SecondarySplitterPercentage0, SecondarySplitterPercentage1);
return LayoutWidget;
}
// FEditorViewportLayoutFourPanesLeft /////////////////////////////
TSharedRef<SWidget> FEditorViewportLayoutFourPanesLeft::MakeFourPanelWidget(
TMap<FName, TSharedPtr<IEditorViewportLayoutEntity>>& ViewportWidgets,
TSharedRef<SWidget> Viewport0, TSharedRef<SWidget> Viewport1, TSharedRef<SWidget> Viewport2, TSharedRef<SWidget> Viewport3,
float PrimarySplitterPercentage, float SecondarySplitterPercentage0, float SecondarySplitterPercentage1)
{
TSharedRef<SWidget> Widget =
SAssignNew(PrimarySplitterWidget, SSplitter)
.Orientation(EOrientation::Orient_Horizontal) +
SSplitter::Slot()
.Value(PrimarySplitterPercentage)
[Viewport0] +
SSplitter::Slot()
.Value(1.0f - PrimarySplitterPercentage)
[SAssignNew(SecondarySplitterWidget, SSplitter)
.Orientation(EOrientation::Orient_Vertical) +
SSplitter::Slot()
.Value(SecondarySplitterPercentage0)
[Viewport1] +
SSplitter::Slot()
.Value(SecondarySplitterPercentage1)
[Viewport2] +
SSplitter::Slot()
.Value(1.0f - SecondarySplitterPercentage0 - SecondarySplitterPercentage1)
[Viewport3]];
return Widget;
}
// FEditorViewportLayoutFourPanesRight /////////////////////////////
TSharedRef<SWidget> FEditorViewportLayoutFourPanesRight::MakeFourPanelWidget(
TMap<FName, TSharedPtr<IEditorViewportLayoutEntity>>& ViewportWidgets,
TSharedRef<SWidget> Viewport0, TSharedRef<SWidget> Viewport1, TSharedRef<SWidget> Viewport2, TSharedRef<SWidget> Viewport3,
float PrimarySplitterPercentage, float SecondarySplitterPercentage0, float SecondarySplitterPercentage1)
{
TSharedRef<SWidget> Widget =
SAssignNew(PrimarySplitterWidget, SSplitter)
.Orientation(EOrientation::Orient_Horizontal) +
SSplitter::Slot()
.Value(PrimarySplitterPercentage)
[SAssignNew(SecondarySplitterWidget, SSplitter)
.Orientation(EOrientation::Orient_Vertical) +
SSplitter::Slot()
.Value(SecondarySplitterPercentage0)
[Viewport1] +
SSplitter::Slot()
.Value(SecondarySplitterPercentage1)
[Viewport2] +
SSplitter::Slot()
.Value(1.0f - SecondarySplitterPercentage0 - SecondarySplitterPercentage1)
[Viewport3]] +
SSplitter::Slot()
.Value(1.0f - PrimarySplitterPercentage)
[Viewport0];
return Widget;
}
// FEditorViewportLayoutFourPanesTop /////////////////////////////
TSharedRef<SWidget> FEditorViewportLayoutFourPanesTop::MakeFourPanelWidget(
TMap<FName, TSharedPtr<IEditorViewportLayoutEntity>>& ViewportWidgets,
TSharedRef<SWidget> Viewport0, TSharedRef<SWidget> Viewport1, TSharedRef<SWidget> Viewport2, TSharedRef<SWidget> Viewport3,
float PrimarySplitterPercentage, float SecondarySplitterPercentage0, float SecondarySplitterPercentage1)
{
TSharedRef<SWidget> Widget =
SAssignNew(PrimarySplitterWidget, SSplitter)
.Orientation(EOrientation::Orient_Vertical) +
SSplitter::Slot()
.Value(PrimarySplitterPercentage)
[Viewport0] +
SSplitter::Slot()
.Value(1.0f - PrimarySplitterPercentage)
[SAssignNew(SecondarySplitterWidget, SSplitter)
.Orientation(EOrientation::Orient_Horizontal) +
SSplitter::Slot()
.Value(SecondarySplitterPercentage0)
[Viewport1] +
SSplitter::Slot()
.Value(SecondarySplitterPercentage1)
[Viewport2] +
SSplitter::Slot()
.Value(1.0f - SecondarySplitterPercentage0 - SecondarySplitterPercentage1)
[Viewport3]];
return Widget;
}
// FEditorViewportLayoutFourPanesBottom /////////////////////////////
TSharedRef<SWidget> FEditorViewportLayoutFourPanesBottom::MakeFourPanelWidget(
TMap<FName, TSharedPtr<IEditorViewportLayoutEntity>>& ViewportWidgets,
TSharedRef<SWidget> Viewport0, TSharedRef<SWidget> Viewport1, TSharedRef<SWidget> Viewport2, TSharedRef<SWidget> Viewport3,
float PrimarySplitterPercentage, float SecondarySplitterPercentage0, float SecondarySplitterPercentage1)
{
TSharedRef<SWidget> Widget =
SAssignNew(PrimarySplitterWidget, SSplitter)
.Orientation(EOrientation::Orient_Vertical) +
SSplitter::Slot()
.Value(PrimarySplitterPercentage)
[SAssignNew(SecondarySplitterWidget, SSplitter)
.Orientation(EOrientation::Orient_Horizontal) +
SSplitter::Slot()
.Value(SecondarySplitterPercentage0)
[Viewport1] +
SSplitter::Slot()
.Value(SecondarySplitterPercentage1)
[Viewport2] +
SSplitter::Slot()
.Value(1.0f - SecondarySplitterPercentage0 - SecondarySplitterPercentage1)
[Viewport3]] +
SSplitter::Slot()
.Value(1.0f - PrimarySplitterPercentage)
[Viewport0];
return Widget;
}