EM_Task/UnrealEd/Private/EditorViewportLayout2x2.cpp
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

108 lines
4.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorViewportLayout2x2.h"
#include "Framework/Docking/LayoutService.h"
#include "Editor.h"
#include "Misc/ConfigCacheIni.h"
#include "Modules/ModuleManager.h"
#include "Framework/Application/SlateApplication.h"
// #include "LevelEditor.h"
namespace ViewportLayout2x2Defs
{
/** Default 2x2 splitters to equal 50/50 splits */
static const FVector2D DefaultSplitterPercentages(0.5f, 0.5f);
} // namespace ViewportLayout2x2Defs
// FLevelViewportLayout2x2 //////////////////////////////////////////
TSharedRef<SWidget> FEditorViewportLayout2x2::MakeViewportLayout(TFunction<TSharedRef<SEditorViewport>(void)>& Func, const FString& LayoutString)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
FString TopLeftKey, BottomLeftKey, TopRightKey, BottomRightKey;
FString TopLeftType = TEXT("Default"), BottomLeftType = TEXT("Default"), TopRightType = TEXT("Default"), BottomRightType = TEXT("Default");
TArray<FVector2D> SplitterPercentages;
if (!SpecificLayoutString.IsEmpty())
{
// The Layout String only holds the unique ID of the Additional Layout Configs to use
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
TopLeftKey = SpecificLayoutString + TEXT(".Viewport0");
BottomLeftKey = SpecificLayoutString + TEXT(".Viewport1");
TopRightKey = SpecificLayoutString + TEXT(".Viewport2");
BottomRightKey = SpecificLayoutString + TEXT(".Viewport3");
GConfig->GetString(*IniSection, *(TopLeftKey + TEXT(".TypeWithinLayout")), TopLeftType, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(TopRightKey + TEXT(".TypeWithinLayout")), TopRightType, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(BottomLeftKey + TEXT(".TypeWithinLayout")), BottomLeftType, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(BottomRightKey + TEXT(".TypeWithinLayout")), BottomRightType, GEditorPerProjectIni);
for (int32 i = 0; i < 4; ++i)
{
FString PercentageString;
FVector2D NewPercentage = ViewportLayout2x2Defs::DefaultSplitterPercentages;
if (GConfig->GetString(*IniSection, *(SpecificLayoutString + FString::Printf(TEXT(".Percentages%i"), i)), PercentageString, GEditorPerProjectIni))
{
NewPercentage.InitFromString(PercentageString);
}
SplitterPercentages.Add(NewPercentage);
}
}
// Set up the viewports
FAssetEditorViewportConstructionArgs Args;
Args.ParentLayout = AsShared();
// Left viewport
Args.bRealtime = false;
Args.ConfigKey = *TopLeftKey;
Args.ViewportType = LVT_OrthoYZ;
TSharedPtr<IEditorViewportLayoutEntity> ViewportTL = FactoryViewport(Func, *TopLeftType, Args);
// Persp viewport
Args.bRealtime = !FPlatformMisc::IsRemoteSession();
Args.ConfigKey = *BottomLeftKey;
Args.ViewportType = LVT_Perspective;
TSharedPtr<IEditorViewportLayoutEntity> ViewportBL = FactoryViewport(Func, *BottomLeftType, Args);
// Front viewport
Args.bRealtime = false;
Args.ConfigKey = *TopRightKey;
Args.ViewportType = LVT_OrthoXZ;
TSharedPtr<IEditorViewportLayoutEntity> ViewportTR = FactoryViewport(Func, *TopRightType, Args);
// Top Viewport
Args.bRealtime = false;
Args.ConfigKey = *BottomRightKey;
Args.ViewportType = LVT_OrthoXY;
TSharedPtr<IEditorViewportLayoutEntity> ViewportBR = FactoryViewport(Func, *BottomRightType, Args);
Viewports.Add(*TopLeftKey, ViewportTL);
Viewports.Add(*BottomLeftKey, ViewportBL);
Viewports.Add(*TopRightKey, ViewportTR);
Viewports.Add(*BottomRightKey, ViewportBR);
// Set up the splitter
SplitterWidget =
SNew(SSplitter2x2)
.TopLeft()
[ViewportTL->AsWidget()]
.BottomLeft()
[ViewportBL->AsWidget()]
.TopRight()
[ViewportTR->AsWidget()]
.BottomRight()
[ViewportBR->AsWidget()];
if (SplitterPercentages.Num() > 0)
{
SplitterWidget->SetSplitterPercentages(SplitterPercentages);
}
return SplitterWidget.ToSharedRef();
}