EM_Task/UnrealEd/Private/EditorModes.cpp
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

34 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorModes.h"
#include "EdMode.h"
DEFINE_LOG_CATEGORY(LogEditorModes);
// Builtin editor mode constants
const FEditorModeID FBuiltinEditorModes::EM_None = NAME_None;
const FEditorModeID FBuiltinEditorModes::EM_Default(TEXT("EM_Default"));
const FEditorModeID FBuiltinEditorModes::EM_Placement(TEXT("PLACEMENT"));
const FEditorModeID FBuiltinEditorModes::EM_InterpEdit(TEXT("EM_InterpEdit"));
const FEditorModeID FBuiltinEditorModes::EM_MeshPaint(TEXT("EM_MeshPaint"));
const FEditorModeID FBuiltinEditorModes::EM_Landscape(TEXT("EM_Landscape"));
const FEditorModeID FBuiltinEditorModes::EM_Foliage(TEXT("EM_Foliage"));
const FEditorModeID FBuiltinEditorModes::EM_Level(TEXT("EM_Level"));
const FEditorModeID FBuiltinEditorModes::EM_StreamingLevel(TEXT("EM_StreamingLevel"));
const FEditorModeID FBuiltinEditorModes::EM_Physics(TEXT("EM_Physics"));
const FEditorModeID FBuiltinEditorModes::EM_ActorPicker(TEXT("EM_ActorPicker"));
const FEditorModeID FBuiltinEditorModes::EM_SceneDepthPicker(TEXT("EM_SceneDepthPicker"));
/*------------------------------------------------------------------------------
Default.
------------------------------------------------------------------------------*/
FEdModeDefault::FEdModeDefault()
{
bDrawGrid = true;
bDrawPivot = false;
bDrawBaseInfo = false;
bDrawWorldBox = false;
bDrawKillZ = false;
}