34 lines
1.4 KiB
C++
34 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditorModes.h"
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#include "EdMode.h"
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DEFINE_LOG_CATEGORY(LogEditorModes);
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// Builtin editor mode constants
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const FEditorModeID FBuiltinEditorModes::EM_None = NAME_None;
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const FEditorModeID FBuiltinEditorModes::EM_Default(TEXT("EM_Default"));
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const FEditorModeID FBuiltinEditorModes::EM_Placement(TEXT("PLACEMENT"));
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const FEditorModeID FBuiltinEditorModes::EM_InterpEdit(TEXT("EM_InterpEdit"));
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const FEditorModeID FBuiltinEditorModes::EM_MeshPaint(TEXT("EM_MeshPaint"));
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const FEditorModeID FBuiltinEditorModes::EM_Landscape(TEXT("EM_Landscape"));
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const FEditorModeID FBuiltinEditorModes::EM_Foliage(TEXT("EM_Foliage"));
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const FEditorModeID FBuiltinEditorModes::EM_Level(TEXT("EM_Level"));
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const FEditorModeID FBuiltinEditorModes::EM_StreamingLevel(TEXT("EM_StreamingLevel"));
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const FEditorModeID FBuiltinEditorModes::EM_Physics(TEXT("EM_Physics"));
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const FEditorModeID FBuiltinEditorModes::EM_ActorPicker(TEXT("EM_ActorPicker"));
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const FEditorModeID FBuiltinEditorModes::EM_SceneDepthPicker(TEXT("EM_SceneDepthPicker"));
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/*------------------------------------------------------------------------------
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Default.
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------------------------------------------------------------------------------*/
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FEdModeDefault::FEdModeDefault()
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{
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bDrawGrid = true;
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bDrawPivot = false;
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bDrawBaseInfo = false;
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bDrawWorldBox = false;
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bDrawKillZ = false;
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}
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