97 lines
5.1 KiB
C++
97 lines
5.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditorDirectories.h"
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#include "HAL/FileManager.h"
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#include "Misc/Paths.h"
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#include "Misc/ConfigCacheIni.h"
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FEditorDirectories& FEditorDirectories::Get()
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{
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static FEditorDirectories Directories;
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return Directories;
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}
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void FEditorDirectories::LoadLastDirectories()
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{
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for (int32 CurDirectoryIndex = 0; CurDirectoryIndex < UE_ARRAY_COUNT(LastDir); ++CurDirectoryIndex)
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{
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LastDir[CurDirectoryIndex].Reset();
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}
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// NOTE: We append a "2" to the section name to enforce backwards compatibility. "Directories" is deprecated.
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GConfig->GetString(TEXT("Directories2"), TEXT("UNR"), LastDir[ELastDirectory::UNR], GEditorPerProjectIni);
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GConfig->GetString(TEXT("Directories2"), TEXT("BRUSH"), LastDir[ELastDirectory::BRUSH], GEditorPerProjectIni);
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GConfig->GetString(TEXT("Directories2"), TEXT("FBX"), LastDir[ELastDirectory::FBX], GEditorPerProjectIni);
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GConfig->GetString(TEXT("Directories2"), TEXT("FBXAnim"), LastDir[ELastDirectory::FBX_ANIM], GEditorPerProjectIni);
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GConfig->GetString(TEXT("Directories2"), TEXT("GenericImport"), LastDir[ELastDirectory::GENERIC_IMPORT], GEditorPerProjectIni);
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GConfig->GetString(TEXT("Directories2"), TEXT("GenericExport"), LastDir[ELastDirectory::GENERIC_EXPORT], GEditorPerProjectIni);
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GConfig->GetString(TEXT("Directories2"), TEXT("GenericOpen"), LastDir[ELastDirectory::GENERIC_OPEN], GEditorPerProjectIni);
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GConfig->GetString(TEXT("Directories2"), TEXT("GenericSave"), LastDir[ELastDirectory::GENERIC_SAVE], GEditorPerProjectIni);
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GConfig->GetString(TEXT("Directories2"), TEXT("MeshImportExport"), LastDir[ELastDirectory::MESH_IMPORT_EXPORT], GEditorPerProjectIni);
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GConfig->GetString(TEXT("Directories2"), TEXT("WorldRoot"), LastDir[ELastDirectory::WORLD_ROOT], GEditorPerProjectIni);
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GConfig->GetString(TEXT("Directories2"), TEXT("Level"), LastDir[ELastDirectory::LEVEL], GEditorPerProjectIni);
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GConfig->GetString(TEXT("Directories2"), TEXT("Project"), LastDir[ELastDirectory::PROJECT], GEditorPerProjectIni);
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// Set up some defaults if they're note defined in the ini
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const FString DefaultDir = FPaths::ProjectContentDir();
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for (int32 CurDirectoryIndex = 0; CurDirectoryIndex < UE_ARRAY_COUNT(LastDir); ++CurDirectoryIndex)
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{
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if (LastDir[CurDirectoryIndex].IsEmpty())
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{
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// Default all directories to the game content folder
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if (CurDirectoryIndex == ELastDirectory::LEVEL)
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{
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const FString DefaultMapDir = FPaths::ProjectContentDir() / TEXT("Maps");
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if (IFileManager::Get().DirectoryExists(*DefaultMapDir))
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{
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LastDir[CurDirectoryIndex] = DefaultMapDir;
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continue;
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}
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}
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else if (CurDirectoryIndex == ELastDirectory::PROJECT)
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{
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LastDir[CurDirectoryIndex] = FPaths::RootDir();
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continue;
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}
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// Set to the default dir
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LastDir[CurDirectoryIndex] = DefaultDir;
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}
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}
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}
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/** Writes the current "LastDir" array back out to the config files */
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void FEditorDirectories::SaveLastDirectories()
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{
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// Save out default file directories
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GConfig->SetString(TEXT("Directories2"), TEXT("UNR"), *LastDir[ELastDirectory::UNR], GEditorPerProjectIni);
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GConfig->SetString(TEXT("Directories2"), TEXT("BRUSH"), *LastDir[ELastDirectory::BRUSH], GEditorPerProjectIni);
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GConfig->SetString(TEXT("Directories2"), TEXT("FBX"), *LastDir[ELastDirectory::FBX], GEditorPerProjectIni);
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GConfig->SetString(TEXT("Directories2"), TEXT("FBXAnim"), *LastDir[ELastDirectory::FBX_ANIM], GEditorPerProjectIni);
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GConfig->SetString(TEXT("Directories2"), TEXT("GenericImport"), *LastDir[ELastDirectory::GENERIC_IMPORT], GEditorPerProjectIni);
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GConfig->SetString(TEXT("Directories2"), TEXT("GenericExport"), *LastDir[ELastDirectory::GENERIC_EXPORT], GEditorPerProjectIni);
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GConfig->SetString(TEXT("Directories2"), TEXT("GenericOpen"), *LastDir[ELastDirectory::GENERIC_OPEN], GEditorPerProjectIni);
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GConfig->SetString(TEXT("Directories2"), TEXT("GenericSave"), *LastDir[ELastDirectory::GENERIC_SAVE], GEditorPerProjectIni);
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GConfig->SetString(TEXT("Directories2"), TEXT("MeshImportExport"), *LastDir[ELastDirectory::MESH_IMPORT_EXPORT], GEditorPerProjectIni);
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GConfig->SetString(TEXT("Directories2"), TEXT("WorldRoot"), *LastDir[ELastDirectory::WORLD_ROOT], GEditorPerProjectIni);
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GConfig->SetString(TEXT("Directories2"), TEXT("Level"), *LastDir[ELastDirectory::LEVEL], GEditorPerProjectIni);
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GConfig->SetString(TEXT("Directories2"), TEXT("Project"), *LastDir[ELastDirectory::PROJECT], GEditorPerProjectIni);
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}
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FString FEditorDirectories::GetLastDirectory(const ELastDirectory::Type InLastDir) const
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{
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if (InLastDir >= 0 && InLastDir < UE_ARRAY_COUNT(LastDir))
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{
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return LastDir[InLastDir];
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}
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return FPaths::ProjectContentDir();
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}
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void FEditorDirectories::SetLastDirectory(const ELastDirectory::Type InLastDir, const FString& InLastStr)
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{
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if (InLastDir >= 0 && InLastDir < UE_ARRAY_COUNT(LastDir))
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{
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LastDir[InLastDir] = InLastStr;
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}
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}
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