EM_Task/UnrealEd/Private/EditorConstraints.cpp
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

165 lines
5.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
EditorConstraints.cpp: Editor movement constraints.
=============================================================================*/
#include "CoreMinimal.h"
#include "Settings/LevelEditorViewportSettings.h"
#include "Editor/EditorEngine.h"
#include "Editor.h"
#include "EditorSupportDelegates.h"
float UEditorEngine::GetGridSize()
{
const TArray<float>& PosGridSizes = GetCurrentPositionGridArray();
const int32 CurrentPosGridSize = GetDefault<ULevelEditorViewportSettings>()->CurrentPosGridSize;
float PosVal = 0.0001f;
if (PosGridSizes.IsValidIndex(CurrentPosGridSize))
{
PosVal = PosGridSizes[CurrentPosGridSize];
}
return PosVal;
}
bool UEditorEngine::IsGridSizePowerOfTwo() const
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
return ViewportSettings->bUsePowerOf2SnapSize;
}
void UEditorEngine::SetGridSize(int32 InIndex)
{
FinishAllSnaps();
ULevelEditorViewportSettings* ViewportSettings = GetMutableDefault<ULevelEditorViewportSettings>();
ViewportSettings->CurrentPosGridSize = FMath::Clamp<int32>(InIndex, 0, GetCurrentPositionGridArray().Num() - 1);
ViewportSettings->PostEditChange();
FEditorDelegates::OnGridSnappingChanged.Broadcast(GetDefault<ULevelEditorViewportSettings>()->GridEnabled, GetGridSize());
RedrawLevelEditingViewports();
FEditorSupportDelegates::UpdateUI.Broadcast();
}
void UEditorEngine::GridSizeIncrement()
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
SetGridSize(ViewportSettings->CurrentPosGridSize + 1);
}
void UEditorEngine::GridSizeDecrement()
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
SetGridSize(ViewportSettings->CurrentPosGridSize - 1);
}
const TArray<float>& UEditorEngine::GetCurrentPositionGridArray() const
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
return (ViewportSettings->bUsePowerOf2SnapSize) ?
ViewportSettings->Pow2GridSizes :
ViewportSettings->DecimalGridSizes;
}
const TArray<float>& UEditorEngine::GetCurrentIntervalGridArray() const
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
return (ViewportSettings->bUsePowerOf2SnapSize ?
ViewportSettings->Pow2GridIntervals :
ViewportSettings->DecimalGridIntervals);
}
FRotator UEditorEngine::GetRotGridSize()
{
const TArray<float> RotGridSizes = GetCurrentRotationGridArray();
const int32 CurrentRotGridSize = GetDefault<ULevelEditorViewportSettings>()->CurrentRotGridSize;
float RotVal = 0.0001f;
if (RotGridSizes.IsValidIndex(CurrentRotGridSize))
{
RotVal = RotGridSizes[CurrentRotGridSize];
}
return FRotator(RotVal, RotVal, RotVal);
}
void UEditorEngine::SetRotGridSize(int32 InIndex, ERotationGridMode InGridMode)
{
FinishAllSnaps();
const TArray<float> RotGridSizes = GetCurrentRotationGridArray();
ULevelEditorViewportSettings* ViewportSettings = GetMutableDefault<ULevelEditorViewportSettings>();
ViewportSettings->CurrentRotGridMode = InGridMode;
ViewportSettings->CurrentRotGridSize = FMath::Clamp<int32>(InIndex, 0, RotGridSizes.Num() - 1);
ViewportSettings->PostEditChange();
RedrawLevelEditingViewports();
FEditorSupportDelegates::UpdateUI.Broadcast();
}
void UEditorEngine::RotGridSizeIncrement()
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
SetRotGridSize(ViewportSettings->CurrentRotGridSize + 1, ViewportSettings->CurrentRotGridMode);
}
void UEditorEngine::RotGridSizeDecrement()
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
SetRotGridSize(ViewportSettings->CurrentRotGridSize - 1, ViewportSettings->CurrentRotGridMode);
}
const TArray<float>& UEditorEngine::GetCurrentRotationGridArray() const
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
return (ViewportSettings->CurrentRotGridMode == GridMode_Common) ?
ViewportSettings->CommonRotGridSizes :
ViewportSettings->DivisionsOf360RotGridSizes;
}
float UEditorEngine::GetScaleGridSize()
{
const ULevelEditorViewportSettings* ViewportSettings = GetDefault<ULevelEditorViewportSettings>();
float ScaleVal = 0.0001f;
if (ViewportSettings->ScalingGridSizes.IsValidIndex(ViewportSettings->CurrentScalingGridSize))
{
ScaleVal = ViewportSettings->ScalingGridSizes[ViewportSettings->CurrentScalingGridSize];
}
return ScaleVal;
}
void UEditorEngine::SetScaleGridSize(int32 InIndex)
{
FinishAllSnaps();
ULevelEditorViewportSettings* ViewportSettings = GetMutableDefault<ULevelEditorViewportSettings>();
ViewportSettings->CurrentScalingGridSize = FMath::Clamp<int32>(InIndex, 0, ViewportSettings->ScalingGridSizes.Num() - 1);
ViewportSettings->PostEditChange();
RedrawLevelEditingViewports();
FEditorSupportDelegates::UpdateUI.Broadcast();
}
float UEditorEngine::GetGridInterval()
{
const TArray<float>& GridIntervals = GetCurrentIntervalGridArray();
int32 CurrentIndex = GetDefault<ULevelEditorViewportSettings>()->CurrentPosGridSize;
if (CurrentIndex >= GridIntervals.Num())
{
CurrentIndex = GridIntervals.Num() - 1;
}
float IntervalValue = 1.0f;
if (GridIntervals.IsValidIndex(CurrentIndex))
{
IntervalValue = GridIntervals[CurrentIndex];
}
return IntervalValue;
}