EM_Task/UnrealEd/Classes/ThumbnailRendering/SkeletalMeshThumbnailRenderer.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

35 lines
961 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given skeletal mesh
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "SkeletalMeshThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(config = Editor)
class UNREALED_API USkeletalMeshThumbnailRenderer: public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
// UObject implementation
virtual void BeginDestroy() override;
virtual void AddAdditionalPreviewSceneContent(UObject* Object, UWorld* PreviewWorld) {}
protected:
class FSkeletalMeshThumbnailScene* ThumbnailScene;
};