EM_Task/UnrealEd/Classes/MaterialEditor/DEditorMaterialLayersParameterValue.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

19 lines
583 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "MaterialEditor/DEditorParameterValue.h"
#include "Materials/MaterialLayersFunctions.h"
#include "DEditorMaterialLayersParameterValue.generated.h"
UCLASS(hidecategories = Object, collapsecategories)
class UNREALED_API UDEditorMaterialLayersParameterValue: public UDEditorParameterValue
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = DEditorMaterialLayersParameterValue)
struct FMaterialLayersFunctions ParameterValue;
};