EM_Task/UnrealEd/Classes/Factories/PackFactory.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

22 lines
627 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Factories/Factory.h"
#include "PackFactory.generated.h"
/**
* Factory for unpacking upack files
*/
UCLASS(hidecategories = Object)
class UPackFactory: public UFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UFactory Interface
virtual UObject* FactoryCreateBinary(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, const TCHAR* Type, const uint8*& Buffer, const uint8* BufferEnd, FFeedbackContext* Warn) override;
//~ End UFactory Interface
};