EM_Task/UnrealEd/Classes/Factories/ForceFeedbackAttenuationFactory.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

20 lines
706 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
//~=============================================================================
// ForceFeedbackAttenuationFactory
//~=============================================================================
#pragma once
#include "Factories/Factory.h"
#include "ForceFeedbackAttenuationFactory.generated.h"
UCLASS(hidecategories = Object, MinimalAPI)
class UForceFeedbackAttenuationFactory: public UFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UFactory Interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
//~ Begin UFactory Interface
};