EM_Task/UnrealEd/Classes/Factories/DataTableFactory.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

28 lines
819 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Factories/Factory.h"
#include "DataTableFactory.generated.h"
class UDataTable;
UCLASS(hidecategories = Object)
class UNREALED_API UDataTableFactory: public UFactory
{
GENERATED_UCLASS_BODY()
UPROPERTY(BlueprintReadWrite, Category = "Data Table Factory")
const class UScriptStruct* Struct;
//~ Begin UFactory Interface
virtual bool ConfigureProperties() override;
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
//~ Begin UFactory Interface
protected:
virtual UDataTable* MakeNewDataTable(UObject* InParent, FName Name, EObjectFlags Flags);
};