24 lines
773 B
C++
24 lines
773 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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//~=============================================================================
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// TextureExporterHDR
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//~=============================================================================
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Exporters/Exporter.h"
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#include "TextureExporterHDR.generated.h"
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UCLASS()
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class UNREALED_API UTextureExporterHDR: public UExporter
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UExporter Interface
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virtual bool SupportsObject(UObject* Object) const override;
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virtual bool ExportBinary(UObject* Object, const TCHAR* Type, FArchive& Ar, FFeedbackContext* Warn, int32 FileIndex = 0, uint32 PortFlags = 0) override;
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//~ End UExporter Interface
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};
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