19 lines
584 B
C++
19 lines
584 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ActorFactories/ActorFactory.h"
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#include "ActorFactoryRuntimeVirtualTextureVolume.generated.h"
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/** Actor factory for ARuntimeVirtualTextureVolume */
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UCLASS(MinimalAPI, config = Editor, collapsecategories, hidecategories = Object)
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class UActorFactoryRuntimeVirtualTextureVolume: public UActorFactory
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UActorFactory Interface
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virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
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//~ End UActorFactory Interface
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};
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