18 lines
457 B
C++
18 lines
457 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "ActorFactories/ActorFactory.h"
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#include "ActorFactoryRectLight.generated.h"
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UCLASS(MinimalAPI, config = Editor, collapsecategories, hidecategories = Object)
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class UActorFactoryRectLight: public UActorFactory
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{
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GENERATED_UCLASS_BODY()
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protected:
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void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
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};
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