EM_Task/TraceInsights/Private/Insights/NetworkingProfiler/Widgets/SNetworkingProfilerWindow.cpp
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

974 lines
40 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SNetworkingProfilerWindow.h"
#include "EditorStyleSet.h"
#include "Framework/Commands/UICommandList.h"
#include "Framework/Docking/WorkspaceItem.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "SlateOptMacros.h"
#include "Widgets/Docking/SDockTab.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Layout/SSpacer.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Text/STextBlock.h"
#if WITH_EDITOR
#include "EngineAnalytics.h"
#include "Runtime/Analytics/Analytics/Public/AnalyticsEventAttribute.h"
#include "Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h"
#endif // WITH_EDITOR
// Insights
#include "Insights/Common/InsightsMenuBuilder.h"
#include "Insights/InsightsManager.h"
#include "Insights/InsightsStyle.h"
#include "Insights/NetworkingProfiler/NetworkingProfilerManager.h"
#include "Insights/NetworkingProfiler/Widgets/SNetStatsView.h"
#include "Insights/NetworkingProfiler/Widgets/SNetworkingProfilerToolbar.h"
#include "Insights/NetworkingProfiler/Widgets/SPacketContentView.h"
#include "Insights/NetworkingProfiler/Widgets/SPacketView.h"
#include "Insights/Version.h"
#include "Insights/Widgets/SInsightsSettings.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
#define LOCTEXT_NAMESPACE "SNetworkingProfilerWindow"
////////////////////////////////////////////////////////////////////////////////////////////////////
const FName FNetworkingProfilerTabs::ToolbarID(TEXT("Toolbar"));
const FName FNetworkingProfilerTabs::PacketViewID(TEXT("PacketView"));
const FName FNetworkingProfilerTabs::PacketContentViewID(TEXT("PacketContent"));
const FName FNetworkingProfilerTabs::NetStatsViewID(TEXT("NetStats"));
////////////////////////////////////////////////////////////////////////////////////////////////////
SNetworkingProfilerWindow::SNetworkingProfilerWindow()
: AvailableGameInstances(), SelectedGameInstance(nullptr), AvailableConnections(), SelectedConnection(nullptr), AvailableConnectionModes(), SelectedConnectionMode(nullptr), DurationActive(0.0f)
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
SNetworkingProfilerWindow::~SNetworkingProfilerWindow()
{
if (NetStatsView)
{
HideTab(FNetworkingProfilerTabs::NetStatsViewID);
check(NetStatsView == nullptr);
}
if (PacketContentView)
{
HideTab(FNetworkingProfilerTabs::PacketContentViewID);
check(PacketContentView == nullptr);
}
if (PacketView)
{
HideTab(FNetworkingProfilerTabs::PacketViewID);
check(PacketView == nullptr);
}
HideTab(FNetworkingProfilerTabs::ToolbarID);
#if WITH_EDITOR
if (DurationActive > 0.0f && FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Insights.Usage.NetworkingProfiler"), FAnalyticsEventAttribute(TEXT("Duration"), DurationActive));
}
#endif // WITH_EDITOR
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::Reset()
{
if (PacketView)
{
PacketView->Reset();
}
if (PacketContentView)
{
PacketContentView->Reset();
}
if (NetStatsView)
{
NetStatsView->Reset();
}
AvailableGameInstances.Reset();
SelectedGameInstance.Reset();
AvailableConnections.Reset();
SelectedConnection.Reset();
AvailableConnectionModes.Reset();
SelectedConnectionMode.Reset();
SelectedPacketStartIndex = 0;
SelectedPacketEndIndex = 0;
SelectionStartPosition = 0;
SelectionEndPosition = 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
////////////////////////////////////////////////////////////////////////////////////////////////////
TSharedRef<SDockTab> SNetworkingProfilerWindow::SpawnTab_Toolbar(const FSpawnTabArgs& Args)
{
const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
.ShouldAutosize(true)
.TabRole(ETabRole::PanelTab)
[SNew(SNetworkingProfilerToolbar, SharedThis(this))];
DockTab->SetOnTabClosed(SDockTab::FOnTabClosedCallback::CreateRaw(this, &SNetworkingProfilerWindow::OnToolbarTabClosed));
return DockTab;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::OnToolbarTabClosed(TSharedRef<SDockTab> TabBeingClosed)
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
TSharedRef<SDockTab> SNetworkingProfilerWindow::SpawnTab_PacketView(const FSpawnTabArgs& Args)
{
const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
.ShouldAutosize(false)
.TabRole(ETabRole::PanelTab)
[SAssignNew(PacketView, SPacketView, SharedThis(this))];
DockTab->SetOnTabClosed(SDockTab::FOnTabClosedCallback::CreateRaw(this, &SNetworkingProfilerWindow::OnPacketViewTabClosed));
return DockTab;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::OnPacketViewTabClosed(TSharedRef<SDockTab> TabBeingClosed)
{
PacketView = nullptr;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
TSharedRef<SDockTab> SNetworkingProfilerWindow::SpawnTab_PacketContentView(const FSpawnTabArgs& Args)
{
const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
.ShouldAutosize(false)
.TabRole(ETabRole::PanelTab)
[SAssignNew(PacketContentView, SPacketContentView, SharedThis(this))];
DockTab->SetOnTabClosed(SDockTab::FOnTabClosedCallback::CreateRaw(this, &SNetworkingProfilerWindow::OnPacketContentViewTabClosed));
return DockTab;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::OnPacketContentViewTabClosed(TSharedRef<SDockTab> TabBeingClosed)
{
PacketContentView = nullptr;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
TSharedRef<SDockTab> SNetworkingProfilerWindow::SpawnTab_NetStatsView(const FSpawnTabArgs& Args)
{
const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
.ShouldAutosize(false)
.TabRole(ETabRole::PanelTab)
[SAssignNew(NetStatsView, SNetStatsView, SharedThis(this))];
DockTab->SetOnTabClosed(SDockTab::FOnTabClosedCallback::CreateRaw(this, &SNetworkingProfilerWindow::OnNetStatsViewTabClosed));
return DockTab;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::OnNetStatsViewTabClosed(TSharedRef<SDockTab> TabBeingClosed)
{
NetStatsView = nullptr;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::Construct(const FArguments& InArgs, const TSharedRef<SDockTab>& ConstructUnderMajorTab, const TSharedPtr<SWindow>& ConstructUnderWindow)
{
CommandList = MakeShared<FUICommandList>();
// Create & initialize tab manager.
TabManager = FGlobalTabmanager::Get()->NewTabManager(ConstructUnderMajorTab);
TSharedRef<FWorkspaceItem> AppMenuGroup = TabManager->AddLocalWorkspaceMenuCategory(LOCTEXT("NetworkingProfilerMenuGroupName", "Networking Insights"));
TabManager->RegisterTabSpawner(FNetworkingProfilerTabs::ToolbarID, FOnSpawnTab::CreateRaw(this, &SNetworkingProfilerWindow::SpawnTab_Toolbar))
.SetDisplayName(LOCTEXT("DeviceToolbarTabTitle", "Toolbar"))
.SetIcon(FSlateIcon(FInsightsStyle::GetStyleSetName(), "Toolbar.Icon.Small"))
.SetGroup(AppMenuGroup);
TabManager->RegisterTabSpawner(FNetworkingProfilerTabs::PacketViewID, FOnSpawnTab::CreateRaw(this, &SNetworkingProfilerWindow::SpawnTab_PacketView))
.SetDisplayName(LOCTEXT("NetworkingProfiler.PacketViewTabTitle", "Packet View"))
.SetIcon(FSlateIcon(FInsightsStyle::GetStyleSetName(), "PacketView.Icon.Small"))
.SetGroup(AppMenuGroup);
TabManager->RegisterTabSpawner(FNetworkingProfilerTabs::PacketContentViewID, FOnSpawnTab::CreateRaw(this, &SNetworkingProfilerWindow::SpawnTab_PacketContentView))
.SetDisplayName(LOCTEXT("NetworkingProfiler.PacketContentViewTabTitle", "Packet Content"))
.SetIcon(FSlateIcon(FInsightsStyle::GetStyleSetName(), "PacketContentView.Icon.Small"))
.SetGroup(AppMenuGroup);
TabManager->RegisterTabSpawner(FNetworkingProfilerTabs::NetStatsViewID, FOnSpawnTab::CreateRaw(this, &SNetworkingProfilerWindow::SpawnTab_NetStatsView))
.SetDisplayName(LOCTEXT("NetworkingProfiler.NetStatsViewTabTitle", "Net Stats"))
.SetIcon(FSlateIcon(FInsightsStyle::GetStyleSetName(), "NetStatsView.Icon.Small"))
.SetGroup(AppMenuGroup);
TSharedPtr<FNetworkingProfilerManager> NetworkingProfilerManager = FNetworkingProfilerManager::Get();
ensure(NetworkingProfilerManager.IsValid());
// Create tab layout.
const TSharedRef<FTabManager::FLayout> Layout = FTabManager::NewLayout("InsightsNetworkingProfilerLayout_v1.0")
->AddArea(
FTabManager::NewPrimaryArea()
->SetOrientation(Orient_Vertical)
->Split(
FTabManager::NewStack()
->AddTab(FNetworkingProfilerTabs::ToolbarID, ETabState::OpenedTab)
->SetHideTabWell(true))
->Split(
FTabManager::NewSplitter()
->SetOrientation(Orient_Horizontal)
->SetSizeCoefficient(1.0f)
->Split(
FTabManager::NewSplitter()
->SetOrientation(Orient_Vertical)
->SetSizeCoefficient(0.65f)
->Split(
FTabManager::NewStack()
->SetSizeCoefficient(0.35f)
->SetHideTabWell(true)
->AddTab(FNetworkingProfilerTabs::PacketViewID, ETabState::OpenedTab))
->Split(
FTabManager::NewStack()
->SetSizeCoefficient(0.65f)
->SetHideTabWell(true)
->AddTab(FNetworkingProfilerTabs::PacketContentViewID, ETabState::OpenedTab)))
->Split(
FTabManager::NewStack()
->SetSizeCoefficient(0.35f)
->AddTab(FNetworkingProfilerTabs::NetStatsViewID, ETabState::OpenedTab)
//->SetForegroundTab(FNetworkingProfilerTabs::NetStatsViewID)
)));
// Create & initialize main menu.
FMenuBarBuilder MenuBarBuilder = FMenuBarBuilder(TSharedPtr<FUICommandList>());
MenuBarBuilder.AddPullDownMenu(
LOCTEXT("MenuLabel", "Menu"),
FText::GetEmpty(),
FNewMenuDelegate::CreateStatic(&SNetworkingProfilerWindow::FillMenu, TabManager),
FName(TEXT("Menu")));
ChildSlot
[SNew(SOverlay)
// Version
+ SOverlay::Slot()
.HAlign(HAlign_Right)
.VAlign(VAlign_Top)
.Padding(0.0f, -16.0f, 0.0f, 0.0f)
[SNew(STextBlock)
.Clipping(EWidgetClipping::ClipToBoundsWithoutIntersecting)
.Text(LOCTEXT("UnrealInsightsVersion", UNREAL_INSIGHTS_VERSION_STRING_EX))
.ColorAndOpacity(FLinearColor(0.15f, 0.15f, 0.15f, 1.0f))]
// Overlay slot for the main window area
+ SOverlay::Slot()
.HAlign(HAlign_Fill)
.VAlign(VAlign_Fill)
[SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[MenuBarBuilder.MakeWidget()]
+ SVerticalBox::Slot()
.FillHeight(1.0f)
[TabManager->RestoreFrom(Layout, ConstructUnderWindow).ToSharedRef()]]
// Session hint overlay
+ SOverlay::Slot()
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
[SNew(SBorder)
.Visibility(this, &SNetworkingProfilerWindow::IsSessionOverlayVisible)
.BorderImage(FEditorStyle::GetBrush("NotificationList.ItemBackground"))
.Padding(8.0f)
[SNew(STextBlock)
.Text(LOCTEXT("SelectTraceOverlayText", "Please select a trace."))]]];
// Tell tab-manager about the global menu bar.
TabManager->SetMenuMultiBox(MenuBarBuilder.GetMultiBox());
BindCommands();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::BindCommands()
{
Map_TogglePacketViewVisibility();
Map_TogglePacketContentViewVisibility();
Map_ToggleNetStatsViewVisibility();
CommandList->MapAction(FInsightsCommands::Get().ToggleDebugInfo, FInsightsManager::GetActionManager().ToggleDebugInfo_Custom());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Toggle Commands
////////////////////////////////////////////////////////////////////////////////////////////////////
#define IMPLEMENT_TOGGLE_COMMAND(CmdName, IsEnabled, SetEnabled) \
\
void SNetworkingProfilerWindow::Map_##CmdName()\
{\
CommandList->MapAction(FNetworkingProfilerManager::GetCommands().CmdName, CmdName##_Custom());\
}\
\
const FUIAction SNetworkingProfilerWindow::CmdName##_Custom() \
{\
FUIAction UIAction;\
UIAction.ExecuteAction = FExecuteAction::CreateRaw(this, &SNetworkingProfilerWindow::CmdName##_Execute);\
UIAction.CanExecuteAction = FCanExecuteAction::CreateRaw(this, &SNetworkingProfilerWindow::CmdName##_CanExecute);\
UIAction.GetActionCheckState = FGetActionCheckState::CreateRaw(this, &SNetworkingProfilerWindow::CmdName##_GetCheckState);\
return UIAction;\
}\
\
void SNetworkingProfilerWindow::CmdName##_Execute()\
{\
SetEnabled(!IsEnabled());\
}\
\
bool SNetworkingProfilerWindow::CmdName##_CanExecute() const\
{\
return FInsightsManager::Get()->GetSession().IsValid();\
}\
\
ECheckBoxState SNetworkingProfilerWindow::CmdName##_GetCheckState() const\
{\
return IsEnabled() ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;\
}
IMPLEMENT_TOGGLE_COMMAND(TogglePacketViewVisibility, IsPacketViewVisible, ShowOrHidePacketView)
IMPLEMENT_TOGGLE_COMMAND(TogglePacketContentViewVisibility, IsPacketContentViewVisible, ShowOrHidePacketContentView)
IMPLEMENT_TOGGLE_COMMAND(ToggleNetStatsViewVisibility, IsNetStatsViewVisible, ShowOrHideNetStatsView)
#undef IMPLEMENT_TOGGLE_COMMAND
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::FillMenu(FMenuBuilder& MenuBuilder, const TSharedPtr<FTabManager> TabManager)
{
if (!TabManager.IsValid())
{
return;
}
FInsightsManager::Get()->GetInsightsMenuBuilder()->PopulateMenu(MenuBuilder);
TabManager->PopulateLocalTabSpawnerMenu(MenuBuilder);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::ShowTab(const FName& TabID)
{
if (TabManager->HasTabSpawner(TabID))
{
TabManager->TryInvokeTab(TabID);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::HideTab(const FName& TabID)
{
TSharedPtr<SDockTab> Tab = TabManager->FindExistingLiveTab(TabID);
if (Tab.IsValid())
{
Tab->RequestCloseTab();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
EVisibility SNetworkingProfilerWindow::IsSessionOverlayVisible() const
{
if (FInsightsManager::Get()->GetSession().IsValid())
{
return EVisibility::Hidden;
}
else
{
return EVisibility::Visible;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool SNetworkingProfilerWindow::IsProfilerEnabled() const
{
return FInsightsManager::Get()->GetSession().IsValid();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
EActiveTimerReturnType SNetworkingProfilerWindow::UpdateActiveDuration(double InCurrentTime, float InDeltaTime)
{
DurationActive += InDeltaTime;
// The profiler window will explicitly unregister this active timer when the mouse leaves.
return EActiveTimerReturnType::Continue;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime)
{
TSharedPtr<const Trace::IAnalysisSession> Session = FInsightsManager::Get()->GetSession();
uint32 GameInstanceCount = 0;
if (Session.IsValid())
{
Trace::FAnalysisSessionReadScope SessionReadScope(*Session.Get());
const Trace::INetProfilerProvider& NetProfilerProvider = Trace::ReadNetProfilerProvider(*Session.Get());
GameInstanceCount = NetProfilerProvider.GetGameInstanceCount();
}
if (GameInstanceCount != AvailableGameInstances.Num())
{
UpdateAvailableGameInstances();
}
uint32 ConnectionCount = 0;
if (Session.IsValid() && SelectedGameInstance.IsValid())
{
Trace::FAnalysisSessionReadScope SessionReadScope(*Session.Get());
const Trace::INetProfilerProvider& NetProfilerProvider = Trace::ReadNetProfilerProvider(*Session.Get());
ConnectionCount = NetProfilerProvider.GetConnectionCount(SelectedGameInstance->GetIndex());
}
if (ConnectionCount != AvailableConnections.Num())
{
UpdateAvailableConnections();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::UpdateAvailableGameInstances()
{
AvailableGameInstances.Reset();
TSharedPtr<const Trace::IAnalysisSession> Session = FInsightsManager::Get()->GetSession();
if (Session.IsValid())
{
Trace::FAnalysisSessionReadScope SessionReadScope(*Session.Get());
const Trace::INetProfilerProvider& NetProfilerProvider = Trace::ReadNetProfilerProvider(*Session.Get());
NetProfilerProvider.ReadGameInstances([this](const Trace::FNetProfilerGameInstance& GameInstance)
{
AvailableGameInstances.Add(MakeShared<FGameInstanceItem>(GameInstance));
});
}
if (GameInstanceComboBox.IsValid())
{
GameInstanceComboBox->SetSelectedItem(AvailableGameInstances.Num() > 0 ? AvailableGameInstances[0] : nullptr);
}
UpdateAvailableConnections();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::UpdateAvailableConnections()
{
AvailableConnections.Reset();
TSharedPtr<const Trace::IAnalysisSession> Session = FInsightsManager::Get()->GetSession();
if (Session.IsValid() && SelectedGameInstance.IsValid())
{
Trace::FAnalysisSessionReadScope SessionReadScope(*Session.Get());
const Trace::INetProfilerProvider& NetProfilerProvider = Trace::ReadNetProfilerProvider(*Session.Get());
NetProfilerProvider.ReadConnections(SelectedGameInstance->GetIndex(), [this](const Trace::FNetProfilerConnection& Connection)
{
AvailableConnections.Add(MakeShared<FConnectionItem>(Connection));
});
}
if (ConnectionComboBox.IsValid())
{
ConnectionComboBox->SetSelectedItem(AvailableConnections.Num() > 0 ? AvailableConnections[0] : nullptr);
}
UpdateAvailableConnectionModes();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::UpdateAvailableConnectionModes()
{
AvailableConnectionModes.Reset();
if (SelectedConnection.IsValid())
{
if (SelectedConnection->Connection.bHasIncomingData)
{
AvailableConnectionModes.Add(MakeShared<FConnectionModeItem>(Trace::ENetProfilerConnectionMode::Incoming));
}
if (SelectedConnection->Connection.bHasOutgoingData)
{
AvailableConnectionModes.Add(MakeShared<FConnectionModeItem>(Trace::ENetProfilerConnectionMode::Outgoing));
}
}
if (ConnectionModeComboBox.IsValid())
{
ConnectionModeComboBox->SetSelectedItem(AvailableConnectionModes.Num() > 0 ? AvailableConnectionModes[0] : nullptr);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
SCompoundWidget::OnMouseEnter(MyGeometry, MouseEvent);
if (!ActiveTimerHandle.IsValid())
{
ActiveTimerHandle = RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateSP(this, &SNetworkingProfilerWindow::UpdateActiveDuration));
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::OnMouseLeave(const FPointerEvent& MouseEvent)
{
SCompoundWidget::OnMouseLeave(MouseEvent);
auto PinnedActiveTimerHandle = ActiveTimerHandle.Pin();
if (PinnedActiveTimerHandle.IsValid())
{
UnRegisterActiveTimer(PinnedActiveTimerHandle.ToSharedRef());
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FReply SNetworkingProfilerWindow::OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent)
{
return GetCommandList()->ProcessCommandBindings(InKeyEvent) ? FReply::Handled() : FReply::Unhandled();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FReply SNetworkingProfilerWindow::OnDragOver(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent)
{
TSharedPtr<FExternalDragOperation> DragDropOp = DragDropEvent.GetOperationAs<FExternalDragOperation>();
if (DragDropOp.IsValid())
{
if (DragDropOp->HasFiles())
{
const TArray<FString>& Files = DragDropOp->GetFiles();
if (Files.Num() == 1)
{
const FString DraggedFileExtension = FPaths::GetExtension(Files[0], true);
if (DraggedFileExtension == TEXT(".utrace"))
{
return FReply::Handled();
}
}
}
}
return SCompoundWidget::OnDragOver(MyGeometry, DragDropEvent);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FReply SNetworkingProfilerWindow::OnDrop(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent)
{
TSharedPtr<FExternalDragOperation> DragDropOp = DragDropEvent.GetOperationAs<FExternalDragOperation>();
if (DragDropOp.IsValid())
{
if (DragDropOp->HasFiles())
{
// For now, only allow a single file.
const TArray<FString>& Files = DragDropOp->GetFiles();
if (Files.Num() == 1)
{
const FString DraggedFileExtension = FPaths::GetExtension(Files[0], true);
if (DraggedFileExtension == TEXT(".utrace"))
{
// Enqueue load operation.
FInsightsManager::Get()->LoadTraceFile(Files[0]);
return FReply::Handled();
}
}
}
}
return SCompoundWidget::OnDrop(MyGeometry, DragDropEvent);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FText SNetworkingProfilerWindow::FGameInstanceItem::GetText() const
{
return FText::Format(LOCTEXT("GameInstanceItemFmt", "Game Instance {0}"), FText::AsNumber(GetIndex()));
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FText SNetworkingProfilerWindow::FGameInstanceItem::GetTooltipText() const
{
return GetText();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FText SNetworkingProfilerWindow::FConnectionItem::GetText() const
{
if (!Connection.Name)
{
return FText::Format(LOCTEXT("ConnectionItemFmt1", "Connection {0}"), FText::AsNumber(GetIndex()));
}
else
{
return FText::Format(LOCTEXT("ConnectionItemFmt2", "Connection {0} ({1})"), FText::AsNumber(GetIndex()), FText::FromString(Connection.Name));
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FText SNetworkingProfilerWindow::FConnectionItem::GetTooltipText() const
{
return GetText();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FText SNetworkingProfilerWindow::FConnectionModeItem::GetText() const
{
switch (Mode)
{
case Trace::ENetProfilerConnectionMode::Outgoing:
return LOCTEXT("ConnectionMode_Outgoing", "Outgoing");
case Trace::ENetProfilerConnectionMode::Incoming:
return LOCTEXT("ConnectionMode_Incoming", "Incoming");
default:
return LOCTEXT("ConnectionMode_Unknown", "Unknown");
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FText SNetworkingProfilerWindow::FConnectionModeItem::GetTooltipText() const
{
return GetText();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
TSharedRef<SWidget> SNetworkingProfilerWindow::CreateGameInstanceComboBox()
{
GameInstanceComboBox = SNew(SComboBox<TSharedPtr<FGameInstanceItem>>)
.ToolTipText(this, &SNetworkingProfilerWindow::GameInstance_GetSelectedTooltipText)
.OptionsSource(&AvailableGameInstances)
.OnSelectionChanged(this, &SNetworkingProfilerWindow::GameInstance_OnSelectionChanged)
.OnGenerateWidget(this, &SNetworkingProfilerWindow::GameInstance_OnGenerateWidget)
[SNew(STextBlock)
.Text(this, &SNetworkingProfilerWindow::GameInstance_GetSelectedText)];
return GameInstanceComboBox.ToSharedRef();
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
////////////////////////////////////////////////////////////////////////////////////////////////////
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
TSharedRef<SWidget> SNetworkingProfilerWindow::GameInstance_OnGenerateWidget(TSharedPtr<FGameInstanceItem> InGameInstance) const
{
return SNew(STextBlock)
.Text(InGameInstance->GetText())
.ToolTipText(InGameInstance->GetTooltipText());
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::GameInstance_OnSelectionChanged(TSharedPtr<FGameInstanceItem> NewGameInstance, ESelectInfo::Type SelectInfo)
{
const bool bSameValue = (!SelectedGameInstance.IsValid() && !NewGameInstance.IsValid()) ||
(SelectedGameInstance.IsValid() && NewGameInstance.IsValid() &&
SelectedGameInstance->GetIndex() == NewGameInstance->GetIndex());
SelectedGameInstance = NewGameInstance;
if (!bSameValue)
{
UpdateAvailableConnections();
if (PacketView.IsValid())
{
PacketView->SetConnection(GetSelectedGameInstanceIndex(), GetSelectedConnectionIndex(), GetSelectedConnectionMode());
}
UpdateAggregatedNetStats();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FText SNetworkingProfilerWindow::GameInstance_GetSelectedText() const
{
return SelectedGameInstance.IsValid() ? SelectedGameInstance->GetText() : LOCTEXT("NoGameInstanceText", "Game Instance N/A");
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FText SNetworkingProfilerWindow::GameInstance_GetSelectedTooltipText() const
{
return SelectedGameInstance.IsValid() ? SelectedGameInstance->GetTooltipText() : FText();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
TSharedRef<SWidget> SNetworkingProfilerWindow::CreateConnectionComboBox()
{
ConnectionComboBox = SNew(SComboBox<TSharedPtr<FConnectionItem>>)
.ToolTipText(this, &SNetworkingProfilerWindow::Connection_GetSelectedTooltipText)
.OptionsSource(&AvailableConnections)
.OnSelectionChanged(this, &SNetworkingProfilerWindow::Connection_OnSelectionChanged)
.OnGenerateWidget(this, &SNetworkingProfilerWindow::Connection_OnGenerateWidget)
[SNew(STextBlock)
.Text(this, &SNetworkingProfilerWindow::Connection_GetSelectedText)];
return ConnectionComboBox.ToSharedRef();
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
////////////////////////////////////////////////////////////////////////////////////////////////////
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
TSharedRef<SWidget> SNetworkingProfilerWindow::Connection_OnGenerateWidget(TSharedPtr<FConnectionItem> InConnection) const
{
return SNew(STextBlock)
.Text(InConnection->GetText())
.ToolTipText(InConnection->GetTooltipText());
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::Connection_OnSelectionChanged(TSharedPtr<FConnectionItem> NewConnection, ESelectInfo::Type SelectInfo)
{
const bool bSameValue = (!SelectedConnection.IsValid() && !NewConnection.IsValid()) ||
(SelectedConnection.IsValid() && NewConnection.IsValid() &&
SelectedConnection->GetIndex() == NewConnection->GetIndex());
SelectedConnection = NewConnection;
if (!bSameValue)
{
UpdateAvailableConnectionModes();
if (PacketView.IsValid())
{
PacketView->SetConnection(GetSelectedGameInstanceIndex(), GetSelectedConnectionIndex(), GetSelectedConnectionMode());
}
UpdateAggregatedNetStats();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FText SNetworkingProfilerWindow::Connection_GetSelectedText() const
{
return SelectedConnection.IsValid() ? SelectedConnection->GetText() : LOCTEXT("NoConnectionText", "Connection N/A");
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FText SNetworkingProfilerWindow::Connection_GetSelectedTooltipText() const
{
return SelectedConnection.IsValid() ? SelectedConnection->GetTooltipText() : FText();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
TSharedRef<SWidget> SNetworkingProfilerWindow::CreateConnectionModeComboBox()
{
ConnectionModeComboBox = SNew(SComboBox<TSharedPtr<FConnectionModeItem>>)
.ToolTipText(this, &SNetworkingProfilerWindow::ConnectionMode_GetSelectedTooltipText)
.OptionsSource(&AvailableConnectionModes)
.OnSelectionChanged(this, &SNetworkingProfilerWindow::ConnectionMode_OnSelectionChanged)
.OnGenerateWidget(this, &SNetworkingProfilerWindow::ConnectionMode_OnGenerateWidget)
[SNew(STextBlock)
.Text(this, &SNetworkingProfilerWindow::ConnectionMode_GetSelectedText)];
return ConnectionModeComboBox.ToSharedRef();
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
////////////////////////////////////////////////////////////////////////////////////////////////////
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
TSharedRef<SWidget> SNetworkingProfilerWindow::ConnectionMode_OnGenerateWidget(TSharedPtr<FConnectionModeItem> InConnectionMode) const
{
return SNew(STextBlock)
.Text(InConnectionMode->GetText())
.ToolTipText(InConnectionMode->GetTooltipText());
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::ConnectionMode_OnSelectionChanged(TSharedPtr<FConnectionModeItem> NewConnectionMode, ESelectInfo::Type SelectInfo)
{
const bool bSameValue = (!SelectedConnectionMode.IsValid() && !NewConnectionMode.IsValid()) ||
(SelectedConnectionMode.IsValid() && NewConnectionMode.IsValid() &&
SelectedConnectionMode->Mode == NewConnectionMode->Mode);
SelectedConnectionMode = NewConnectionMode;
if (!bSameValue)
{
if (PacketView.IsValid())
{
PacketView->SetConnection(GetSelectedGameInstanceIndex(), GetSelectedConnectionIndex(), GetSelectedConnectionMode());
}
UpdateAggregatedNetStats();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FText SNetworkingProfilerWindow::ConnectionMode_GetSelectedText() const
{
return SelectedConnectionMode.IsValid() ? SelectedConnectionMode->GetText() : LOCTEXT("NoConnectionModeText", "N/A");
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FText SNetworkingProfilerWindow::ConnectionMode_GetSelectedTooltipText() const
{
return SelectedConnectionMode.IsValid() ? SelectedConnectionMode->GetTooltipText() : FText();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::SetSelectedPacket(uint32 StartIndex, uint32 EndIndex, uint32 SinglePacketBitSize)
{
if (StartIndex != SelectedPacketStartIndex || EndIndex != SelectedPacketEndIndex)
{
SelectedPacketStartIndex = StartIndex;
SelectedPacketEndIndex = EndIndex;
UpdateAggregatedNetStats();
if (PacketContentView.IsValid())
{
if (SelectedPacketEndIndex == SelectedPacketStartIndex + 1 && // only one packet selected
SelectedGameInstance.IsValid() &&
SelectedConnection.IsValid() &&
SelectedConnectionMode.IsValid())
{
PacketContentView->SetPacket(SelectedGameInstance->GetIndex(),
SelectedConnection->GetIndex(),
SelectedConnectionMode->Mode,
SelectedPacketStartIndex,
SinglePacketBitSize);
}
else
{
PacketContentView->ResetPacket();
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::SetSelectedBitRange(uint32 StartPos, uint32 EndPos)
{
if (StartPos != SelectionStartPosition || EndPos != SelectionEndPosition)
{
SelectionStartPosition = StartPos;
SelectionEndPosition = EndPos;
UpdateAggregatedNetStats();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::SetSelectedEventTypeIndex(const uint32 InEventTypeIndex)
{
if (InEventTypeIndex != SelectedEventTypeIndex)
{
SelectedEventTypeIndex = InEventTypeIndex;
if (SelectedEventTypeIndex != InvalidEventTypeIndex)
{
if (NetStatsView)
{
const uint64 NodeId = static_cast<uint64>(SelectedEventTypeIndex);
NetStatsView->SelectNetEventNode(NodeId);
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SNetworkingProfilerWindow::UpdateAggregatedNetStats()
{
if (NetStatsView)
{
if (SelectedGameInstance.IsValid() &&
SelectedConnection.IsValid() &&
SelectedConnectionMode.IsValid() &&
(SelectedPacketStartIndex < SelectedPacketEndIndex) &&
(SelectedPacketStartIndex + 1 != SelectedPacketEndIndex || SelectionStartPosition < SelectionEndPosition))
{
NetStatsView->UpdateStats(SelectedGameInstance->GetIndex(),
SelectedConnection->GetIndex(),
SelectedConnectionMode->Mode,
SelectedPacketStartIndex,
SelectedPacketEndIndex,
SelectionStartPosition,
SelectionEndPosition);
}
else
{
NetStatsView->ResetStats();
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE