23 lines
775 B
C++
23 lines
775 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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FReferencerInformation::FReferencerInformation(UObject* inReferencer, int32 InReferences, const TArray<const FProperty*>& InProperties)
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: Referencer(inReferencer), TotalReferences(InReferences), ReferencingProperties(InProperties)
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{
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}
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FReferencerInformation::FReferencerInformation(UObject* inReferencer)
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: Referencer(inReferencer), TotalReferences(0)
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{
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}
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FReferencerInformationList::FReferencerInformationList()
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{
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}
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FReferencerInformationList::FReferencerInformationList(const TArray<FReferencerInformation>& InternalRefs, const TArray<FReferencerInformation>& ExternalRefs)
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: InternalReferences(InternalRefs), ExternalReferences(ExternalRefs)
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{
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}
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