EM_Task/AssetRegistry/Private/AssetRegistryModule.cpp
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

15 lines
475 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetRegistryModule.h"
#include "AssetRegistry.h"
#include "AssetRegistryConsoleCommands.h"
IMPLEMENT_MODULE(FAssetRegistryModule, AssetRegistry);
void FAssetRegistryModule::StartupModule()
{
// Create the UAssetRegistryImpl default object early, so it is ready for the caller of LoadModuleChecked<FAssetRegistryModule>().Get()
LLM_SCOPE(ELLMTag::AssetRegistry);
GetDefault<UAssetRegistryImpl>();
}