// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/GCObject.h" #include "AssetEditorToolkitMenuContext.generated.h" class FAssetEditorToolkit; UCLASS() class UNREALED_API UAssetEditorToolkitMenuContext: public UObject { GENERATED_BODY() public: TWeakPtr Toolkit; };