// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/UObjectHash.h" #include "Components/ActorComponent.h" // #include "ComponentEditorContextMenuContex.generated.h" // // UCLASS() // class UNREALED_API UComponentEditorContextMenuContext : public UObject //{ // GENERATED_BODY() // public: // // TArray SelectedComponents; // };