// Copyright Epic Games, Inc. All Rights Reserved. #include "ThumbnailRendering/StaticMeshThumbnailRenderer.h" #include "Misc/App.h" #include "ShowFlags.h" #include "SceneView.h" #include "ThumbnailHelpers.h" #include "Engine/StaticMesh.h" UStaticMeshThumbnailRenderer::UStaticMeshThumbnailRenderer(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { ThumbnailScene = nullptr; } void UStaticMeshThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) { UStaticMesh* StaticMesh = Cast(Object); if (StaticMesh != nullptr && !StaticMesh->IsPendingKill()) { if (ThumbnailScene == nullptr || ensure(ThumbnailScene->GetWorld() != nullptr) == false) { if (ThumbnailScene) { FlushRenderingCommands(); delete ThumbnailScene; } ThumbnailScene = new FStaticMeshThumbnailScene(); } ThumbnailScene->SetStaticMesh(StaticMesh); ThumbnailScene->GetScene()->UpdateSpeedTreeWind(0.0); FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game)) .SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime) .SetAdditionalViewFamily(bAdditionalViewFamily)); ViewFamily.EngineShowFlags.DisableAdvancedFeatures(); ViewFamily.EngineShowFlags.MotionBlur = 0; ViewFamily.EngineShowFlags.LOD = 0; ThumbnailScene->GetView(&ViewFamily, X, Y, Width, Height); RenderViewFamily(Canvas, &ViewFamily); ThumbnailScene->SetStaticMesh(nullptr); } } void UStaticMeshThumbnailRenderer::BeginDestroy() { if (ThumbnailScene != nullptr) { delete ThumbnailScene; ThumbnailScene = nullptr; } Super::BeginDestroy(); }