// Copyright Epic Games, Inc. All Rights Reserved. #include "ThumbnailRendering/AnimBlueprintThumbnailRenderer.h" #include "ShowFlags.h" #include "SceneView.h" #include "Misc/App.h" #include "Animation/AnimBlueprint.h" UAnimBlueprintThumbnailRenderer::UAnimBlueprintThumbnailRenderer(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } bool UAnimBlueprintThumbnailRenderer::CanVisualizeAsset(UObject* Object) { UAnimBlueprint* AnimBlueprint = Cast(Object); return AnimBlueprint->BlueprintType != BPTYPE_Interface; } void UAnimBlueprintThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) { UAnimBlueprint* AnimBlueprint = Cast(Object); if (AnimBlueprint && AnimBlueprint->GeneratedClass) { TSharedRef ThumbnailScene = ThumbnailScenes.EnsureThumbnailScene(AnimBlueprint->GeneratedClass); if (ThumbnailScene->SetAnimBlueprint(AnimBlueprint)) { FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game)) .SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime) .SetAdditionalViewFamily(bAdditionalViewFamily)); ViewFamily.EngineShowFlags.DisableAdvancedFeatures(); ViewFamily.EngineShowFlags.MotionBlur = 0; ViewFamily.EngineShowFlags.LOD = 0; ThumbnailScene->GetView(&ViewFamily, X, Y, Width, Height); RenderViewFamily(Canvas, &ViewFamily); } } } void UAnimBlueprintThumbnailRenderer::BeginDestroy() { ThumbnailScenes.Clear(); Super::BeginDestroy(); }