// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class UTexture; class UTextureFactory; namespace NormalMapIdentification { /** * Handle callback when an asset is imported. * @param InFactory The texture factory being used. * @param InTexture The texture that was imported. */ void HandleAssetPostImport(UTextureFactory* InFactory, UTexture* InTexture); } // namespace NormalMapIdentification