// Copyright Epic Games, Inc. All Rights Reserved. #include "HierarchicalLODVolume.h" #include "Engine/CollisionProfile.h" #include "Components/BrushComponent.h" AHierarchicalLODVolume::AHierarchicalLODVolume(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer), bIncludeOverlappingActors(false) { if (UBrushComponent* MyBrushComponent = GetBrushComponent()) { MyBrushComponent->SetCollisionEnabled(ECollisionEnabled::NoCollision); MyBrushComponent->SetCanEverAffectNavigation(false); MyBrushComponent->SetGenerateOverlapEvents(false); } bNotForClientOrServer = true; bIsEditorOnlyActor = true; bColored = true; BrushColor.R = 255; BrushColor.G = 100; BrushColor.B = 255; BrushColor.A = 255; }