// Copyright Epic Games, Inc. All Rights Reserved. #include "FbxOptionWindow.h" #include "Modules/ModuleManager.h" #include "Widgets/Layout/SBorder.h" #include "Widgets/Text/STextBlock.h" #include "Widgets/Layout/SBox.h" #include "Widgets/Layout/SUniformGridPanel.h" #include "Widgets/Input/SButton.h" #include "EditorStyleSet.h" #include "Factories/FbxAnimSequenceImportData.h" #include "IDocumentation.h" #include "PropertyEditorModule.h" #include "IDetailsView.h" #define LOCTEXT_NAMESPACE "FBXOption" void SFbxOptionWindow::Construct(const FArguments& InArgs) { ImportUI = InArgs._ImportUI; WidgetWindow = InArgs._WidgetWindow; bIsObjFormat = InArgs._IsObjFormat; check(ImportUI); TSharedPtr ImportTypeDisplay; TSharedPtr FbxHeaderButtons; TSharedPtr InspectorBox; this->ChildSlot [SNew(SBox) .MaxDesiredHeight(InArgs._MaxWindowHeight) .MaxDesiredWidth(InArgs._MaxWindowWidth) [SNew(SVerticalBox) + SVerticalBox::Slot().AutoHeight().Padding(2)[SAssignNew(ImportTypeDisplay, SBox)] + SVerticalBox::Slot().AutoHeight().Padding(2)[SNew(SBorder).Padding(FMargin(3)).BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))[SNew(SHorizontalBox) + SHorizontalBox::Slot().AutoWidth()[SNew(STextBlock).Font(FEditorStyle::GetFontStyle("CurveEd.LabelFont")).Text(LOCTEXT("Import_CurrentFileTitle", "Current Asset: "))] + SHorizontalBox::Slot().Padding(5, 0, 0, 0).AutoWidth().VAlign(VAlign_Center)[SNew(STextBlock).Font(FEditorStyle::GetFontStyle("CurveEd.InfoFont")).Text(InArgs._FullPath).ToolTipText(InArgs._FullPath)]]] + SVerticalBox::Slot().AutoHeight().Padding(2)[SAssignNew(InspectorBox, SBox).MaxDesiredHeight(650.0f).WidthOverride(400.0f)] + SVerticalBox::Slot().AutoHeight().HAlign(HAlign_Right).Padding(2)[SNew(SUniformGridPanel).SlotPadding(2) + SUniformGridPanel::Slot(0, 0)[IDocumentation::Get()->CreateAnchor(FString("Engine/Content/FBX/ImportOptions"))] + SUniformGridPanel::Slot(1, 0)[SNew(SButton).HAlign(HAlign_Center).Text(LOCTEXT("FbxOptionWindow_ImportAll", "Import All")).ToolTipText(LOCTEXT("FbxOptionWindow_ImportAll_ToolTip", "Import all files with these same settings")).IsEnabled(this, &SFbxOptionWindow::CanImport).OnClicked(this, &SFbxOptionWindow::OnImportAll)] + SUniformGridPanel::Slot(2, 0)[SAssignNew(ImportButton, SButton).HAlign(HAlign_Center).Text(LOCTEXT("FbxOptionWindow_Import", "Import")).IsEnabled(this, &SFbxOptionWindow::CanImport).OnClicked(this, &SFbxOptionWindow::OnImport)] + SUniformGridPanel::Slot(3, 0)[SNew(SButton).HAlign(HAlign_Center).Text(LOCTEXT("FbxOptionWindow_Cancel", "Cancel")).ToolTipText(LOCTEXT("FbxOptionWindow_Cancel_ToolTip", "Cancels importing this FBX file")).OnClicked(this, &SFbxOptionWindow::OnCancel)]]]]; FPropertyEditorModule& PropertyEditorModule = FModuleManager::GetModuleChecked("PropertyEditor"); FDetailsViewArgs DetailsViewArgs; DetailsViewArgs.bAllowSearch = false; DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea; DetailsView = PropertyEditorModule.CreateDetailView(DetailsViewArgs); InspectorBox->SetContent(DetailsView->AsShared()); ImportTypeDisplay->SetContent( SNew(SBorder) .Padding(FMargin(3)) .BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder")) [SNew(SHorizontalBox) + SHorizontalBox::Slot().VAlign(VAlign_Center)[SNew(STextBlock).Text(this, &SFbxOptionWindow::GetImportTypeDisplayText)] + SHorizontalBox::Slot()[SNew(SBox).HAlign(HAlign_Right)[SAssignNew(FbxHeaderButtons, SHorizontalBox) + SHorizontalBox::Slot().AutoWidth().Padding(FMargin(2.0f, 0.0f))[SNew(SButton).Text(LOCTEXT("FbxOptionWindow_ResetOptions", "Reset to Default")).OnClicked(this, &SFbxOptionWindow::OnResetToDefaultClick)]]]]); DetailsView->SetObject(ImportUI); } FReply SFbxOptionWindow::OnResetToDefaultClick() const { ImportUI->ResetToDefault(); // Refresh the view to make sure the custom UI are updating correctly DetailsView->SetObject(ImportUI, true); return FReply::Handled(); } FText SFbxOptionWindow::GetImportTypeDisplayText() const { switch (ImportUI->MeshTypeToImport) { case EFBXImportType::FBXIT_Animation: return ImportUI->bIsReimport ? LOCTEXT("FbxOptionWindow_ReImportTypeAnim", "Reimport Animation") : LOCTEXT("FbxOptionWindow_ImportTypeAnim", "Import Animation"); case EFBXImportType::FBXIT_SkeletalMesh: return ImportUI->bIsReimport ? LOCTEXT("FbxOptionWindow_ReImportTypeSK", "Reimport Skeletal Mesh") : LOCTEXT("FbxOptionWindow_ImportTypeSK", "Import Skeletal Mesh"); case EFBXImportType::FBXIT_StaticMesh: return ImportUI->bIsReimport ? LOCTEXT("FbxOptionWindow_ReImportTypeSM", "Reimport Static Mesh") : LOCTEXT("FbxOptionWindow_ImportTypeSM", "Import Static Mesh"); } return FText::GetEmpty(); } bool SFbxOptionWindow::CanImport() const { // do test to see if we are ready to import if (ImportUI->MeshTypeToImport == FBXIT_Animation) { if (ImportUI->Skeleton == NULL || !ImportUI->bImportAnimations) { return false; } } if (ImportUI->AnimSequenceImportData->AnimationLength == FBXALIT_SetRange) { if (ImportUI->AnimSequenceImportData->FrameImportRange.Min > ImportUI->AnimSequenceImportData->FrameImportRange.Max) { return false; } } return true; } #undef LOCTEXT_NAMESPACE