// Copyright Epic Games, Inc. All Rights Reserved. #include "Factories/FbxAssetImportData.h" #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "UObject/UObjectBaseUtility.h" #include "UObject/UObjectHash.h" #include "UObject/Object.h" #include "UObject/Class.h" #include "UObject/UnrealType.h" #include "Misc/ConfigCacheIni.h" #include "FbxImporter.h" UFbxAssetImportData::UFbxAssetImportData(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer), ImportTranslation(0), ImportRotation(0), ImportUniformScale(1.0f), bConvertScene(true), bForceFrontXAxis(false), bConvertSceneUnit(false), bImportAsScene(false), FbxSceneImportDataReference(nullptr) { }