// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= AnimCurveCompressionSettingsFactory.cpp: Factory for animation curve compression settings assets =============================================================================*/ #include "Factories/AnimCurveCompressionSettingsFactory.h" #include "Animation/AnimCurveCompressionSettings.h" UAnimCurveCompressionSettingsFactory::UAnimCurveCompressionSettingsFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bCreateNew = true; SupportedClass = UAnimCurveCompressionSettings::StaticClass(); } UObject* UAnimCurveCompressionSettingsFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { return NewObject(InParent, Class, Name, Flags); }