// Copyright Epic Games, Inc. All Rights Reserved. #include "EditorViewportLayoutOnePane.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Widgets/SBoxPanel.h" #include "Framework/Docking/LayoutService.h" #include "ShowFlags.h" #include "Editor.h" #include "Misc/ConfigCacheIni.h" #include "Modules/ModuleManager.h" #include "Framework/Application/SlateApplication.h" TSharedRef FEditorViewportLayoutOnePane::MakeViewportLayout(TFunction(void)>& Func, const FString& LayoutString) { FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString); FEngineShowFlags OrthoShowFlags(ESFIM_Editor); ApplyViewMode(VMI_BrushWireframe, false, OrthoShowFlags); FEngineShowFlags PerspectiveShowFlags(ESFIM_Editor); ApplyViewMode(VMI_Lit, true, PerspectiveShowFlags); FString ViewportKey, ViewportType; if (!SpecificLayoutString.IsEmpty()) { const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni(); ViewportKey = SpecificLayoutString + TEXT(".Viewport0"); GConfig->GetString(*IniSection, *(ViewportKey + TEXT(".TypeWithinLayout")), ViewportType, GEditorPerProjectIni); } // Set up the viewport FAssetEditorViewportConstructionArgs Args; Args.ParentLayout = AsShared(); Args.bRealtime = !FPlatformMisc::IsRemoteSession(); Args.ViewportType = LVT_Perspective; TSharedRef Viewport = FactoryViewport(Func, *ViewportType, Args); ViewportBox = SNew(SHorizontalBox) + SHorizontalBox::Slot() [Viewport->AsWidget()]; Viewports.Add(*ViewportKey, Viewport); return ViewportBox.ToSharedRef(); }