// Copyright Epic Games, Inc. All Rights Reserved. /** * Lightmass Options Object * Property window wrapper for various Lightmass settings * */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "Engine/EngineTypes.h" #include "LightmassOptionsObject.generated.h" UCLASS(hidecategories = Object, editinlinenew) class ULightmassOptionsObject: public UObject { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = Debug) struct FLightmassDebugOptions DebugSettings; UPROPERTY(EditAnywhere, Category = Swarm) struct FSwarmDebugOptions SwarmSettings; };