// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Components/StaticMeshComponent.h" #include "MaterialEditorMeshComponent.generated.h" UCLASS() class UNREALED_API UMaterialEditorMeshComponent: public UStaticMeshComponent { GENERATED_UCLASS_BODY() // USceneComponent Interface virtual FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override; };