// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "MaterialEditor/DEditorParameterValue.h" #include "DEditorFontParameterValue.generated.h" USTRUCT() struct UNREALED_API FDFontParameters { GENERATED_USTRUCT_BODY() UPROPERTY(EditAnywhere, Category = DFontParameter) class UFont* FontValue = nullptr; UPROPERTY(EditAnywhere, Category = DFontParameter) int32 FontPage = 0; }; UCLASS(hidecategories = Object, collapsecategories) class UNREALED_API UDEditorFontParameterValue: public UDEditorParameterValue { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = DEditorFontParameterValue) struct FDFontParameters ParameterValue; };