// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Factories/Factory.h" #include "Texture2DArrayFactory.generated.h" class UTexture2D; /** Factory for creating volume texture */ UCLASS(hidecategories = Object, MinimalAPI) class UTexture2DArrayFactory: public UFactory { GENERATED_UCLASS_BODY() UPROPERTY() TArray InitialTextures; //~ Begin UFactory Interface virtual bool CanCreateNew() const override; virtual FText GetDisplayName() const override; virtual bool ConfigureProperties() override; virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; //~ Begin UFactory Interface bool CheckArrayTexturesCompatibility(); };