// Copyright Epic Games, Inc. All Rights Reserved. /** * Factory for SubUVAnimation assets */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Factories/Factory.h" #include "SubUVAnimationFactory.generated.h" UCLASS(MinimalAPI) class USubUVAnimationFactory: public UFactory { GENERATED_UCLASS_BODY() /** An initial texture to use */ UPROPERTY() class UTexture2D* InitialTexture; // UFactory interface virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; virtual uint32 GetMenuCategories() const; // End of UFactory interface };