// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Templates/SubclassOf.h" #include "Styling/SlateWidgetStyleContainerBase.h" #include "Factories/Factory.h" #include "SlateWidgetStyleAssetFactory.generated.h" /** Factory for creating SlateStyles */ UCLASS(MinimalAPI, hidecategories = Object) class USlateWidgetStyleAssetFactory: public UFactory { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = StyleType) TSubclassOf StyleType; //~ Begin UFactory Interface virtual FText GetDisplayName() const override; virtual bool ConfigureProperties() override; virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; //~ Begin UFactory Interface };