// Copyright Epic Games, Inc. All Rights Reserved. //~============================================================================= // ReimportTextureFactory //~============================================================================= #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Factories/VectorFieldStaticFactory.h" #include "EditorReimportHandler.h" #include "ReimportVectorFieldStaticFactory.generated.h" UCLASS() class UReimportVectorFieldStaticFactory: public UVectorFieldStaticFactory , public FReimportHandler { GENERATED_UCLASS_BODY() //~ Begin FReimportHandler Interface virtual bool CanReimport(UObject* Obj, TArray& OutFilenames) override; virtual void SetReimportPaths(UObject* Obj, const TArray& NewReimportPaths) override; virtual EReimportResult::Type Reimport(UObject* Obj) override; virtual int32 GetPriority() const override; //~ End FReimportHandler Interface };