// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Factories/Factory.h" #include "PackFactory.generated.h" /** * Factory for unpacking upack files */ UCLASS(hidecategories = Object) class UPackFactory: public UFactory { GENERATED_UCLASS_BODY() //~ Begin UFactory Interface virtual UObject* FactoryCreateBinary(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, const TCHAR* Type, const uint8*& Buffer, const uint8* BufferEnd, FFeedbackContext* Warn) override; //~ End UFactory Interface };