// Copyright Epic Games, Inc. All Rights Reserved. //~============================================================================= // MaterialFactoryNew //~============================================================================= #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Factories/Factory.h" #include "MaterialFactoryNew.generated.h" UCLASS(hidecategories = Object, collapsecategories, MinimalAPI) class UMaterialFactoryNew: public UFactory { GENERATED_UCLASS_BODY() /** An initial texture to place in the newly created material */ UPROPERTY() class UTexture* InitialTexture; //~ Begin UFactory Interface virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; //~ Begin UFactory Interface };