// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CSVImportFactory.h" #include "CompositeCurveTableFactory.generated.h" UCLASS(hidecategories = Object) class UNREALED_API UCompositeCurveTableFactory: public UFactory { GENERATED_UCLASS_BODY() //~ Begin UFactory Interface virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; //~ End UFactory Interface protected: virtual UCurveTable* MakeNewCurveTable(UObject* InParent, FName Name, EObjectFlags Flags); };