// Copyright Epic Games, Inc. All Rights Reserved. //============================================================================= // TextureExporterBMP //============================================================================= #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Exporters/Exporter.h" #include "TextureExporterBMP.generated.h" UCLASS() class UTextureExporterBMP: public UExporter { GENERATED_UCLASS_BODY() virtual bool SupportsObject(UObject* Object) const override; virtual int32 GetFileCount(UObject* Object) const override; virtual FString GetUniqueFilename(const TCHAR* Filename, int32 FileIndex, int32 FileCount) override; virtual bool ExportBinary(UObject* Object, const TCHAR* Type, FArchive& Ar, FFeedbackContext* Warn, int32 FileIndex = 0, uint32 PortFlags = 0) override; protected: class UTexture2D* GetExportTexture(UObject* Object) const; }; UCLASS() class UVirtualTextureBuilderExporterBMP: public UTextureExporterBMP { GENERATED_UCLASS_BODY() };