// Copyright Epic Games, Inc. All Rights Reserved. //~============================================================================= // LevelExporterT3D //~============================================================================= #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "Exporters/Exporter.h" #include "LevelExporterT3D.generated.h" class FExportObjectInnerContext; class UActorComponent; UCLASS() class ULevelExporterT3D: public UExporter { public: GENERATED_BODY() public: ULevelExporterT3D(const FObjectInitializer& ObjectInitializer = FObjectInitializer()); //~ Begin UExporter Interface virtual bool ExportText(const FExportObjectInnerContext* Context, UObject* Object, const TCHAR* Type, FOutputDevice& Ar, FFeedbackContext* Warn, uint32 PortFlags = 0) override; virtual void ExportPackageObject(FExportPackageParams& ExpPackageParams) override; virtual void ExportPackageInners(FExportPackageParams& ExpPackageParams) override; virtual void ExportComponentExtra(const FExportObjectInnerContext* Context, const TArray& Components, FOutputDevice& Ar, uint32 PortFlags) override; //~ End UExporter Interface };