// Copyright Epic Games, Inc. All Rights Reserved. ////////////////////////////////////////////////////////////////////////// // Proxy object for displaying notifies in the details panel with // event data included alongside UAnimNotify ////////////////////////////////////////////////////////////////////////// #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Animation/AnimTypes.h" #include "Animation/EditorAnimBaseObj.h" #include "EditorNotifyObject.generated.h" UCLASS(MinimalAPI) class UEditorNotifyObject: public UEditorAnimBaseObj { GENERATED_UCLASS_BODY() /** Set up the editor object * @param InNotify The notify to modify */ virtual void InitialiseNotify(const FAnimNotifyEvent& InNotify); /** Copy changes made to the event object back to the montage asset */ virtual bool ApplyChangesToMontage() override; /** The notify event to modify */ UPROPERTY(EditAnywhere, Category = Event) FAnimNotifyEvent Event; };