// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Input/CursorReply.h" #include "Input/Reply.h" #include "Layout/Geometry.h" #include "Rendering/RenderingCommon.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Widgets/SCompoundWidget.h" // Insights #include "Insights/Common/FixedCircularBuffer.h" #include "Insights/ViewModels/FrameTrackHelper.h" #include "Insights/ViewModels/FrameTrackViewport.h" class SScrollBar; //////////////////////////////////////////////////////////////////////////////////////////////////// struct FFrameTrackSampleRef { TSharedPtr Series; TSharedPtr Sample; FFrameTrackSampleRef() : Series(), Sample() { } FFrameTrackSampleRef(TSharedPtr InSeries, TSharedPtr InSample) : Series(InSeries), Sample(InSample) { } FFrameTrackSampleRef(const FFrameTrackSampleRef& Other) : Series(Other.Series), Sample(Other.Sample) { } FFrameTrackSampleRef& operator=(const FFrameTrackSampleRef& Other) { Series = Other.Series; Sample = Other.Sample; return *this; } void Reset() { Series.Reset(); Sample.Reset(); } bool IsValid() const { return Series.IsValid() && Sample.IsValid(); } bool Equals(const FFrameTrackSampleRef& Other) const { return Series == Other.Series && ((Sample == Other.Sample) || (Sample.IsValid() && Other.Sample.IsValid() && Sample->Equals(*Other.Sample))); } static bool AreEquals(const FFrameTrackSampleRef& A, const FFrameTrackSampleRef& B) { return A.Equals(B); } }; //////////////////////////////////////////////////////////////////////////////////////////////////// /** * Widget used to present frames data in a bar track. */ class SFrameTrack: public SCompoundWidget { public: /** Number of pixels. */ static constexpr float MOUSE_SNAP_DISTANCE = 2.0f; enum class ECursorType { Default, Arrow, Hand, }; public: /** Default constructor. */ SFrameTrack(); /** Virtual destructor. */ virtual ~SFrameTrack(); /** Resets internal widget's data to the default one. */ void Reset(); SLATE_BEGIN_ARGS(SFrameTrack) { _Clipping = EWidgetClipping::ClipToBounds; } SLATE_END_ARGS() /** * Construct this widget * @param InArgs The declaration data for this widget */ void Construct(const FArguments& InArgs); /** * Ticks this widget. Override in derived classes, but always call the parent implementation. * @param AllottedGeometry The space allotted for this widget * @param InCurrentTime Current absolute real time * @param InDeltaTime Real time passed since last tick */ virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override; virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override; virtual FReply OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual void OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual void OnMouseLeave(const FPointerEvent& MouseEvent) override; virtual FReply OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnMouseButtonDoubleClick(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FCursorReply OnCursorQuery(const FGeometry& MyGeometry, const FPointerEvent& CursorEvent) const override; protected: TSharedRef FindOrAddSeries(int32 FrameType); TSharedPtr FindSeries(int32 FrameType) const; void UpdateState(); void DrawHorizontalAxisGrid(FDrawContext& DrawContext, const FSlateBrush* Brush, const FSlateFontInfo& Font) const; void DrawVerticalAxisGrid(FDrawContext& DrawContext, const FSlateBrush* Brush, const FSlateFontInfo& Font) const; FFrameTrackSampleRef GetSampleAtMousePosition(float X, float Y); void SelectFrameAtMousePosition(float X, float Y); void ShowContextMenu(const FPointerEvent& MouseEvent); void ContextMenu_ShowGameFrames_Execute(); bool ContextMenu_ShowGameFrames_CanExecute(); bool ContextMenu_ShowGameFrames_IsChecked(); void ContextMenu_ShowRenderingFrames_Execute(); bool ContextMenu_ShowRenderingFrames_CanExecute(); bool ContextMenu_ShowRenderingFrames_IsChecked(); void ContextMenu_AutoZoom_Execute(); bool ContextMenu_AutoZoom_CanExecute(); bool ContextMenu_AutoZoom_IsChecked(); void AutoZoom(); /** Binds our UI commands to delegates. */ void BindCommands(); /** * Called when the user scrolls the horizontal scrollbar. * @param ScrollOffset Scroll offset as a fraction between 0 and 1. */ void HorizontalScrollBar_OnUserScrolled(float ScrollOffset); void UpdateHorizontalScrollBar(); void ZoomHorizontally(const float Delta, const float X); protected: /** The track's viewport. Encapsulates info about position and scale. */ FFrameTrackViewport Viewport; bool bIsViewportDirty; /** Cached info for all frame series. */ TMap> SeriesMap; TArray SeriesOrder; bool bIsStateDirty; bool bShowGameFrames; bool bShowRenderingFrames; bool bIsAutoZoomEnabled; float AutoZoomViewportPos; float AutoZoomViewportScale; float AutoZoomViewportSize; uint64 AnalysisSyncNextTimestamp; ////////////////////////////////////////////////// TSharedPtr HorizontalScrollBar; ////////////////////////////////////////////////// // Panning and Zooming behaviors /** The current mouse position. */ FVector2D MousePosition; /** Mouse position during the call on mouse button down. */ FVector2D MousePositionOnButtonDown; float ViewportPosXOnButtonDown; /** Mouse position during the call on mouse button up. */ FVector2D MousePositionOnButtonUp; bool bIsLMB_Pressed; bool bIsRMB_Pressed; /** True, if the user is currently interactively scrolling the view (ex.: by holding the left mouse button and dragging). */ bool bIsScrolling; ////////////////////////////////////////////////// // Selection FFrameTrackSampleRef HoveredSample; float TooltipDesiredOpacity; mutable float TooltipOpacity; ////////////////////////////////////////////////// // Misc FGeometry ThisGeometry; /** Cursor type. */ ECursorType CursorType; // Debug stats int32 NumUpdatedFrames; TFixedCircularBuffer UpdateDurationHistory; mutable TFixedCircularBuffer DrawDurationHistory; mutable TFixedCircularBuffer OnPaintDurationHistory; mutable uint64 LastOnPaintTime; };